Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence

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The integration of ubiquitous mobile computing resources into physical spaces can potentially affect the development, maintenance, and transformation of communities and social interactions and relations within a particular context or location. Ubiquitous mobile computing allows users to engage in activities in diverse physical locations, to access resources specific to the location, and to communicate directly or indirectly with others. Mobile technologies can potentially enhance social interactions and users' experiences, extend both social and informational resources available in context, and greatly alter the nature and quality of our interactions. Activities using mobile devices in context generate complex systems of interactions, and the benefits of ubiquity and mobility can be easily lost if that complexity is not appreciated and understood. This monograph attempts to address issues of using and designing location-based computing systems and the use of these tools to enhance social awareness, navigate in spaces, extend interactions, and influence others. Table of Contents: Introduction / Space, Place, and Context / Creating a Sense of Presence and Awareness with Mobile Tools / Mobile Computing: A Tool for Social Influence to Change Behavior / Ethical Issues and Final Thoughts

Author(s): Gari Gay
Series: Synthesis Lectures on Human-Centred Informatics
Publisher: Springer Nature
Year: 2022

Language: English
Pages: 71

Cover
Copyright Page
Title Page
Acknowledgments
Contents
Chapter 1 - Introduction
Chapter 2 - Space, Place, and Context
2.1 SPACE, PLACE, AND CONTEXT
2.1.1 Space
2.1.2 Place
2.1.3 Context
2.2 IMPLICATIONS FOR DESIGNING CONTEXT-AWARE COMPUTING
2.2.1 Broadening the Notion of Context in Context-Aware Computing
2.3 NAVIGATING SPACE: ARCHITECTURAL THEORIES
2.3.1 Space as Object
2.3.2 Affordances of Space
2.3.3 Social Navigation and Social Influence
2.4 DESIGNING FOR SPACE, PLACE, AND CONTEXT IN THE ART MUSEUM
2.4.1 Creating a New Museum Experience
2.5 CORNELL HCI RESEARCH: SOCIAL USES OF CONTEXT-AWARE COMPUTING
2.6 SOCIAL TAGGING
2.6.1 Spatial, Semantic, and Social Navigation
2.6.2 Designing for Integrated Navigation
2.6.3 Social Tags
2.6.4 Social Navigation
2.6.5 Designing for Integrated Navigation
2.6.6 Spatial and Semantic Navigation
2.7 ISSUES IN SEMANTIC, SOCIAL, AND SPATIAL NAVIGATION
2.7.1 Issues Associated with Perceived Social Influence
2.7.2 Local to Global Issues
2.7.3 Quality of Contributions
2.8 CONCLUSION
Chapter 3 - Creating a Sense of Presence and Awareness with Mobile Tools
3.1 INTRODUCTION
3.2 SOCIAL AWARENESS AND PRESENCE
3.3 AMBIENT DISPLAYS OF PRESENCE
3.4 EMOTIONAL CLIMATE AND AFFECTIVE AWARENESS
3.5 CREATING A SENSE OF PRESENCE
3.6 CAMPUS AWARE APPLICATION: SOCIAL MAPPING OF SPACE
3.6.1 Mobile Social Media in Physical Spaces: Opportunities and Issues
3.6.2 Social Affordances
3.6.3 Balancing Attention
3.6.4 Quality of Contributions
3.7 CONCLUSION
Chapter 4 - Mobile Computing: A Tool for Social Influence to Change Behavior
4.1 INTRODUCTION
4.2 SOCIAL INFLUENCE
4.2.1 Social Facilitation
4.2.2 Social Comparison
4.2.3 Motivation
4.2.4 Feedback
4.3 A MOBILE HEALTH GAME: USING SOCIAL INFLUENCE TO CHANGE BEHAVIOR
4.4 CONCLUSION
Chapter 5 - Ethical Issues and Final Thoughts
5.1 Ethics and Mobile Technologies
5.1.1 Creating a Sense of Place
Bibliography
Author Biography