A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.
Author(s): Cameron Browne
Publisher: A K Peters, Ltd.
Year: 2005
Language: English
Commentary: OCR done with tessaract
Pages: 414
Title Page
Copyright Page
Dedication Page
Table of Contents
Preface
Part One Defining Connection
Chapter 1 What Is a Connection Game?
Chapter 2 The Nature of Connection
Chapter 3 Games as Graphs
Chapter 4 Properties of Connection Games
Chapter 5 Common Plays
Chapter 6 Classification
Part Two The Games
Chapter 7 Pure Connection Games
Chapter 8 Connective Goal
Chapter 9 Connective Play
Chapter 10 Connection-Related Games
Part Three End Play
Chapter 11 Rolling Your Own
Chapter 12 The Psychology of Connection
Part Four Appendices
A Basic Graph Theory
B Solving Shanon Game
C Hex,Ties, and Trivalency
D Strategy-Stealing
E Point-Pairing Strategies
F Y Reducation
G Sperner's Lemmma
H Tesselations
References
List of Games
Index