Computer Graphics Programming in OpenGL Using C++

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.

Features:

- Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.

- Includes companion files with code, models, textures, images from the book, and more.

- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.

- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.

- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.

Author(s): V Scott Gordon; John L Clevenger
Publisher: Mercury Learning & Information
Year: 2019

Language: English
Pages: xviii+384