Computer Graphics for Artists II: Environments and Characters

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In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.

This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.

Author(s): Andrew Paquette (auth.)
Edition: 1
Publisher: Springer-Verlag London
Year: 2009

Language: English
Pages: 343
Tags: Computer Graphics

Front Matter....Pages i-xix
Real-World Terrain....Pages 3-16
CG Terrain....Pages 17-32
Plant Life....Pages 33-51
Civil Engineering....Pages 53-66
Architecture....Pages 67-83
Texturing....Pages 85-105
Lighting....Pages 107-121
Project, Grading, and Conclusion....Pages 123-132
Anatomy....Pages 135-144
The Skeleton/Axial....Pages 145-179
Appendicular Skeleton....Pages 181-215
Musculature....Pages 217-244
Musculature (Continued)....Pages 245-286
Joints....Pages 287-301
CG Anatomy....Pages 303-318
Projects and Conclusion....Pages 319-322
Back Matter....Pages 323-343