Computer Graphics for Artists: An Introduction

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Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Author(s): Andrew Paquette (auth.)
Edition: 1st Edition.
Publisher: Springer London
Year: 2008

Language: English
Pages: 272
Tags: Computer Graphics; Arts; Computer Imaging, Vision, Pattern Recognition and Graphics; Computer Appl. in Arts and Humanities

Front Matter....Pages i-xviii
Front Matter....Pages 2-2
3D: What Is It?....Pages 3-32
Clean Geometry....Pages 33-64
Measurements....Pages 65-77
Design and Reference....Pages 79-93
Basic Modeling Tools....Pages 95-104
Resolution....Pages 105-115
Texture Coordinates....Pages 117-134
3D1: Checklist and Projects....Pages 135-139
Front Matter....Pages 142-142
Observation....Pages 143-151
Optimization....Pages 153-164
UV Editing....Pages 165-183
Nurbs Curves....Pages 185-198
Nurbs Surfaces....Pages 199-221
Shapes and Topology....Pages 223-231
Quality Standards....Pages 233-236
3D2: Checklist and Projects....Pages 237-241
Back Matter....Pages 243-266