This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book’s goal is to see composition as a technical part of image and film and as an artistic tool.
Key Features
Teaches the complexity of composition in image making. Closes the gap between praxis and theory in animation. Explains why certain images have a high quality and how to use the "whoy" in one's personal artistic work on a daily basis. Key term definitions found throughout the chapters. Case studies and video clips help the reader understand the process as they progress through the book.
Author(s): Thomas Paul Thesen
Edition: 1
Publisher: CRC Press
Year: 2025
Language: English
Pages: 508
Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Acknowledgments
Author
The Reason Why I Wrote this Book
Chapter 1: The Power of Images
Chapter 2: The Purpose of Images
Chapter 3: The Frame
Chapter 4: Aspect Ratio
Chapter 5: Composition
Chapter 6: Character Staging and Film Language
Chapter 7: Vectors
Chapter 8: Directions
Chapter 9: Shape and Form
Chapter 10: Mood
Chapter 11: Size
Chapter 12: Depth
Chapter 13: Light and Shadow
Chapter 14: Color
Chapter 15: Color Contrast
Chapter 16: Perspective
Chapter 17: Texture
Chapter 18: Movement
Chapter 19: Music and Sound
Chapter 20: Variation
Additional Reading
Index