Comics and Archaeology

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This book adds to the scant academic literature investigating how comics transmit knowledge of the past and how this refraction of the past shapes our understanding of society and politics in sometimes damaging ways. The volume comes at these questions from a specifically archaeological perspective, foregrounding the representation and narrative use of material cultures. It fulfils its objectives through three reception studies in the first part of the volume and three chapters by comic creators in the second part. All six chapters aim to grapple with a set of central questions about the power inherent in drawn images of various kinds.


Author(s): Zena Kamash, Katy Soar, Leen Van Broeck
Series: Palgrave Studies in Comics and Graphic Novels
Publisher: Palgrave Macmillan
Year: 2022

Language: English
Pages: 184
City: Cham

Acknowledgements
Contents
List of Contributors
List of Figures
Introduction: Why Comics and Archaeology?
Notes
References
‘The Aliens from 2,000 B.C.!’: Truth, Fiction and Pseudoarchaeology in American Comic Books
Fortean Truth-Fiction
Pseudoarchaeology in American Comics
The Books of Atlantean History
“Man-Gods from Beyond the Stars”
A Web of Fortean Truth-Fiction
Notes
References
Panels from the South Seas: Pacific Colonialism, Archaeology, and Pseudoscience in Francophone Bande Dessinée
Europe and the Pacific: Colonialism, Races and Monuments
Rapa Nui and Archaeology-Fiction
Is the Truth Out There? Science Fiction Narratives in the Pacific
Visual Syncretism and Collateral Damage
Beyond the Panels: Pacific Studies, Indigeneity and Science Communication
Notes
References
Making Sargon Great Again: Reuse and Reappropriation of Ancient Mesopotamian Imagery in Fan-Art of the Online Right
The Copper Head of an Old Akkadian Ruler
An Old Akkadian Artefact in New Company
Fan Art of “Sargon of Akkad”, the YouTuber
Fandom and Fan Art
Far Right Appropriation of Ancient Imagery
Conclusion: Negotiating Meaning Between Academics, Fans, and Online Media
Notes
References
Creating Comics for Public Engagement in Roman Aeclanum: Illustrating Ancient History
The Context of Aeclanum
Aims for the Comic
Consideration 1: Type of Visual Narrative
Consideration 2: Style and Distribution
Consideration 3: Audiences
Community Engagement
2018 Adult Survey
2018 Children’s Survey
Creating the Comic as an Artist-Practitioner
Measuring Impact of the Comic
Feedback Samples from the Website
Classroom Outreach
Final Outcomes
Project Reflections
Notes
References
“Mix, Mould, Fire!”: Comic Art and Educational Outreach Inspired by Archaeology
Introduction
The Archaeological Context: Pottery Manufacturing at Seyitömer Höyük
The Educational Context: Comics and Multimodal Pedagogies
Comic Art Interpretation: “Mix, Mould, Fire!”
Outreach at George K. Porter Middle School in Los Angeles, California
Outreach at University of South Florida Preschool for Creative Learning in Tampa, Florida
Discussion
Conclusion and Future Directions
Notes
References
“They Do Things Differently There”: Articulating the Unfamiliar Past in Community Heritage Comics
References
Index