Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optimize aspects of human-tool relationship in a manner that respects human wholeness. In particular the development of new tools such as virtual environments, new computer devices, and software tools has been too little concerned with the impacts these technologies will have on human cog- tive and social capacities. Our tools change what we are and how we relate to the world around us. They need to be developed in a manner that both extends human capabilities while ensuring an appropriate cognitive t between organism and instrument. The principal theme of the CT 2001 conference and volume is declared in its title: Instruments of Mind. Cognitive Technology is concerned with the interaction between two worlds: that of the mind and that of the machine. In science and engineering, this - teraction is often explored by posing the question: how can technology be best tailored to human cognition? But as the history of technological developments has consistently shown, cognition is also fashioned by technology. Technologies as diverse as writing, electricity generation, and the silicon chip all illustrate the profound and dynamic impact of technology upon ourselves and our conceptions of the world.
Author(s): Barbara Gorayska, Jonathon P. Marsh, Jacob L. Mey (auth.), Meurig Beynon, Chrystopher L. Nehaniv, Kerstin Dautenhahn (eds.)
Series: Lecture Notes in Computer Science 2117 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2001
Language: English
Pages: 524
Tags: Artificial Intelligence (incl. Robotics); Computers and Society; Computers and Education; Computer Graphics
Cognitive Technology: Tool or Instrument?....Pages 1-16
Natural-Born Cyborgs?....Pages 17-24
Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems....Pages 25-39
Thinking Together in Concept Design for Future Products — Emergent Features for Computer Support....Pages 40-54
The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space....Pages 55-56
Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy....Pages 57-74
The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments....Pages 75-82
Embodiment, Perception, and Virtual Reality....Pages 83-94
Freeing Machines from Cartesian Chains....Pages 95-108
The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror....Pages 109-116
Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space....Pages 117-122
Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments....Pages 123-129
Experiment as an Instrument of Innovation: Experience and Embodied Thought....Pages 130-140
Can We Afford It? Issues in Designing Transparent Technologies....Pages 141-148
“The End of the (Dreyfus) Affair”:(Post)Heideggerian Meditations on Man, Machine, and Meaning....Pages 149-156
New Visions of Old Models....Pages 157-163
Abstract Victorian Data Processing - When Software Was People....Pages 164-164
On the Meaning of Computer Programs....Pages 165-174
Sense from a Sea of Resources: Tools to Help People Piece Information Together....Pages 175-189
Beyond the Algorithmic Mind....Pages 190-202
How Group Working Was Used to Provide a Constructive Computer-Based Learning Environment....Pages 203-213
Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism....Pages 214-225
Digital Image Creation and Analysis as a Means to Examine Learning and Cognition....Pages 226-232
Woven Stories as a Cognitive Tool....Pages 233-247
The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals....Pages 248-266
Building Rules....Pages 267-281
Virtual Mental Space: Interacting with the Characters of Works of Literature....Pages 282-288
The Plausibility Problem: An Initial Analysis....Pages 289-300
Computer Interfaces: From Communication to Mind-Prosthesis Metaphor....Pages 301-310
Meaning and Relevance....Pages 311-324
Cognitive Dimensions of Notations: Design Tools for Cognitive Technology....Pages 325-341
The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems....Pages 342-355
Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction....Pages 356-372
Mediated Faces....Pages 373-390
Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach....Pages 391-404
Interdisciplinary Engineering of Interstate E-Government Solutions....Pages 405-420
Work, Workspace, and the Workspace Portal....Pages 421-431
Experimental Politics: Ways of Virtual Worldmaking....Pages 432-441
Human Identity in the Age of Software Agents....Pages 442-451
Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge....Pages 452-462
Critique of Pure Technology....Pages 463-475
The Computer as Instrument....Pages 476-489
Computational Infrastructure for Experiments in Cognitive Leverage....Pages 490-519