Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation

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This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."

Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.

Author(s): Stephen J. Andriole, Leonard Adelman
Publisher: CRC Press
Year: 1995

Language: English
Pages: 286
City: Boca Raton

Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Preface
Acknowledgments
1 Cognitive Systems Engineering in Perspective
The Design and Development Backdrop: Information and Decision Systems Engineering
The Primacy of Requirements, Prototyping, and Evaluation
Cognitive Science and Requirements Modeling
The Emerging Role of Advanced Information Technology
The Emerging Field of Cognitive Systems Engineering
The Organization of the Book
2 The Cognitive Bases of Design
Judgment and Decision Making
Judgment: Inferences About the World
Decision Making
Memory and Attention
3 Information Processing Technology for Cognitive Systems Engineering
Models and Methods
Usage Patterns
4 Case Studies in Context
Case Studies
5 Displays and Interaction Routines for Enhanced Weapons Direction
Requirements Analysis
Conventional Task Analysis
Interview Derived Hypotheses
IDEF-Derived Hypotheses
The Experiments
Dependent Measures
Results
6 Real-Time Expert System Interfaces, Cognitive Processes, and Task Performance
The Task, Interfaces, and Hypotheses
The Experiment
Results
Acknowledgments
7 Information Order Effects on Expert Judgment
Method
Results
Discussion
Acknowledgments
8 Cognitive Redesign of Submarine Displays
Hypotheses
The Cognitive Backdrop
Testing and Evaluation
Research Model Design
Analysis and Results
Subjective Questionnaire
Interpretation of Results
Conclusions and Implications
Acknowledgments
9 Issues, Trends, and Opportunities
Adaptive and Automated Decision Aiding Via Intelligent Interfaces
Standards
Information Technology
The Need for Evaluation
A Net Assessment
References
Author Index
Subject Index