As emerging technologies increase the potential for constructivist learning processes and responses, it is critical that educational researchers, instructional designers, cognitive scientists, and information scientists become more aware of advances in these correlating fields. Cases on Collaboration in Virtual Learning Environments: Processes and Interactions provides a systematic response to this highly innovative and rapidly evolving field for enhanced education and training. Containing unique research cases on experiences, implementations, and applications of virtual learning environments, this publication offers a critical collection of leading explorations useful to educational practitioners, researchers, and those involved in related fields of study.
Author(s): Donna Russell
Edition: 1
Year: 2009
Language: English
Pages: 358
Title
......Page 2
Table of Contents......Page 5
Foreword......Page 16
Preface......Page 18
Acknowledgment......Page 42
The Making of the University Life Café: Harnessing Interactive Technologies and Virtual Community for an Anti-Suicide Website for College Students......Page 44
3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVEs)......Page 70
Music Matters: A Unique Distance Education Opportunity for the Humanities......Page 85
Virtual Worlds and Avatars for the Development of Primary Foreign Languages and Primary Foreign Languages for the Development of Real Children......Page 100
Transpositions in Configurable Virtual Storyworlds......Page 115
Argumentative Interactions and Learning Through a Virtual Environment: Lessons Learned from the Implementation of a Case in Science......Page 138
Obesity Prevention in Second Life: The International Health Challenge......Page 153
Dissection of a Desktop Microworld......Page 164
Using Digital Communities to Enhance Student Persistence and Retention......Page 183
Designing for Social Interaction and Social Competence in a 3D-VLE......Page 197
Maximizing Collaborative Learning and Work in Digital Libraries and Repositories: A Conceptual Meta-Case......Page 212
Creating a Motivated Online Graduate Community......Page 236
Developing Collaborative Problem-Solving in an Online Training Program for Insurance Agents......Page 250
Ethical and Legal Issues in Teaching and Learning in Second Life in a Graduate Online Course......Page 271
Second Life® Project Development as a Venue for Interdisciplinary Collaboration......Page 282
Critical Thinking in Discussion: Online versus Face-to-Face......Page 292
Enhancing Intelligence, English and Math Competencies in the Classroom via e@Leader Integrated Online Edutainment Gaming and Assessment......Page 306
Herding Cats: Striking a Balance Between Autonomy and Control in Online Classes......Page 327
The Critical and Historical View in Communities of Practice (CoP) for the Development in Education......Page 344
Compilation of References......Page 360
About the Contributors......Page 385
Index......Page 395