BioWare's Mass Effect

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The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.

Author(s): Jerome Winter
Series: Palgrave Science Fiction and Fantasy: A New Canon
Publisher: Palgrave Macmillan
Year: 2022

Language: English
Pages: 98
City: Cham

Contents
Chapter 1: Introduction
References
Chapter 2: “I Don’t Know What to Do with Grey”: Ludic Gameplay and Narrative Agency
References
Chapter 3: “There Is No War, There Is Only Harvest”: Diplomatic Realpolitik and Combat Gameplay in Mass Effect
References
Chapter 4: Embracing Eternity: FemShep, Queer Romance, and Diversity
References
Chapter 5: “Science Fun Today”: Mass Effect and Rethinking SF’s Pedagogical Approach to Exoplanetary and Astrobiological Science
References
Chapter 6: Conclusion
Bibliography of Scholarship on the Mass Effect Series
Index