Beginning .NET Game Programming in C#

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This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

Author(s): David Weller, Alexandre Santos Lobão, Ellen Hatton (auth.)
Edition: 1
Publisher: Apress
Year: 2004

Language: English
Pages: 440
Tags: Software Engineering/Programming and Operating Systems

Front Matter....Pages i-xxvi
.Nettrix: GDI+ and Collision Detection....Pages 1-64
.Netterpillars: Artificial Intelligence and Sprites....Pages 65-138
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+....Pages 139-205
Space Donuts: Sprites Revisited....Pages 207-242
Spacewar!....Pages 243-268
Spacewar3D: Meshes and Buffers and Textures, Oh My!....Pages 269-323
Adding Visual Effects to Spacewar3D....Pages 325-339
Taking Your Next Steps....Pages 341-348
Porting .Nettrix to Pocket PC....Pages 349-367
Back Matter....Pages 369-414