Beginning Game Development with Python and Pygame: From Novice to Professional

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Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who worked on the MotorStorm game for PlayStation 3, you'll be privy to insights that will not only help you to exploit Pygame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

  • Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library
  • Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction
  • Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games

Author(s): Will McGugan (auth.)
Edition: 1
Publisher: Apress
Year: 2007

Language: English
Pages: 316
Tags: Programming Languages, Compilers, Interpreters

Front Matter....Pages i-xxiii
Introducing Python....Pages 1-18
Exploring Python....Pages 19-40
Introducing Pygame....Pages 41-66
Creating Visuals....Pages 67-90
Making Things Move....Pages 91-110
Accepting User Input....Pages 111-137
Take Me to Your Leader....Pages 139-164
Moving into the Third Dimension....Pages 165-180
Exploring the Third Dimension....Pages 181-210
Making Things Go Boom....Pages 211-233
Lights, Camera, Action!....Pages 235-261
Setting the Scene with OpenGL....Pages 263-283
Back Matter....Pages 285-316