Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell’s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

Author(s): Lance Flavell
Publisher: Apress
Year: 2010

Language: English
Commentary: Качество: Изначально компьютерное (eBook)
Pages: 449
Tags: Библиотека;Компьютерная литература;Blender;

Prelim......Page 1
Contents at a Glance......Page 6
Contents......Page 7
About the Author......Page 16
Acknowlegements......Page 17
How This Book Is Organized......Page 18
A Note on Blender Versions......Page 19
Extras for This Book......Page 20
History and Installation......Page 21
Sample Blender Artwork......Page 22
Blender History Timeline......Page 23
About Open Source......Page 28
Technical Caveats......Page 29
Hardware......Page 30
Operating Systems......Page 31
Summary......Page 33
The Interface......Page 35
The Blender Interface......Page 36
Changing the View......Page 37
Blender Window Conventions......Page 40
Multiple-View Setup......Page 41
The Cursor......Page 43
Choosing a New Object......Page 44
Moving Objects......Page 45
Rotating Objects......Page 47
Scaling Objects......Page 49
Layers......Page 51
Undoing Things......Page 52
Exercise 1: Making a Robot......Page 53
Exercise 2: The Ten-Cube Challenge......Page 54
Useful Keyboard Shortcuts......Page 55
Summary......Page 56
Origin Point......Page 57
Faces......Page 58
Edit Mode......Page 59
Some Mesh-Editing Tools......Page 62
Background Images......Page 66
Topology......Page 67
The Mirror Modifier: Making a Mirror Cube......Page 68
A Note on Modifiers......Page 72
Box-Modeling a Man......Page 73
Getting into Position......Page 75
Adding a Multiresolution Modifier......Page 76
Starting to Sculpt......Page 78
Exercise 1: Monkey Sculpt......Page 84
Using Sculpt and Mesh Modeling Together: Retopology......Page 85
Summary......Page 87
Lighting and Procedural Textures......Page 89
Adding a Ground Plane......Page 90
The Scene Camera......Page 92
Aiming the Camera......Page 94
Lighting Techniques......Page 97
Using the Lights Together......Page 102
Changing the World......Page 107
Procedural Materials and Textures......Page 109
Using Procedural Textures......Page 113
Using Multiple Materials in One Mesh......Page 114
Summary......Page 116
UV Mapping......Page 117
Creating a UV Map......Page 118
Texture Painting......Page 122
Brushes......Page 124
Projection Painting......Page 125
Step 1: Unwrapping the Base Mesh......Page 126
Step 2: Loading in a Reference Image......Page 128
Step 3: Painting the Textures......Page 130
Exercise 2: Painting a Boxlike Model......Page 133
Normal Maps and Bump Maps......Page 134
Making a Normal Map......Page 135
Summary......Page 142
Metaballs......Page 143
How Meta Objects Work......Page 144
Exercise 1: Mud Monster......Page 146
Meta Object Properties......Page 147
Curves......Page 148
Path......Page 149
Path Editing......Page 150
2D and 3D Curves......Page 153
Exercise 2: Curve Bugs......Page 162
Spin......Page 164
Spin Properties......Page 165
Using Spin......Page 166
Controlling the Points......Page 168
NURBS Modeling Example: A Simple Shark......Page 170
Summary......Page 173
Basic Rigging and Animation......Page 175
Keyframing with the Timeline......Page 176
Exercise 1: Flying Monkey......Page 178
The Dopesheet......Page 179
Parenting......Page 180
Graph Editor......Page 181
Pivot Point: The Center of Rotation......Page 182
Restricting the Movement......Page 184
Basic Tracking: Eyes That Follow......Page 189
Rigging with Bones......Page 190
Types of Bones......Page 193
Making Bones Work with a Mesh......Page 194
Using Bone Envelopes......Page 197
Weight Painting......Page 198
Dividing the Two Techniques......Page 199
Rigging a Simple Character......Page 200
Applying the Bone Envelopes......Page 207
Adding Weight Painting......Page 208
Animating the Figure......Page 209
Summary......Page 210
Making an IK Arm......Page 211
Setting a Custom Bone Shape......Page 216
Exercise: Creating an IK Leg......Page 217
Reverse Foot Rig......Page 218
Single-Bone Finger Control......Page 224
Blender 2.5 Rigs......Page 231
Unofficial Mancandy 2.5......Page 232
Ludwig......Page 233
KM......Page 234
Pass 1: Contact Positions......Page 235
Pass 2: Passing Poses......Page 236
Pass 3: Peeling the Feet......Page 237
Shape Keys......Page 238
Symmetrical Facial Expressions......Page 242
Lip Syncing......Page 245
The Basis Shape Key......Page 246
Smile and Frown......Page 247
Puff and Suck......Page 248
Sneer_L and Sneer_R......Page 249
Toplip_out and Toplip_in......Page 250
Preparing the Sound for Lip Syncing......Page 251
Summary......Page 254
Before We Begin......Page 255
Rendering Formats......Page 256
The Compositing Node Editor......Page 259
Setting Up for Instant Feedback......Page 263
Give It a Go......Page 265
Lighting Adjustments......Page 266
How Color-Mixing Nodes Work......Page 268
Mixing Images Together......Page 271
Depth of Field......Page 272
Greenscreen Filtering......Page 276
A Practical Example of Compositing......Page 281
Setting Up Your Windows......Page 282
Setting Up the Background Movie Footage......Page 283
Materials and Lighting......Page 285
Greenscreening the Hand......Page 287
The Video Sequence Editor......Page 289
Crash Management and Rendering Speed......Page 293
Summary......Page 294
Making Particles......Page 295
Particle Appearance......Page 296
Particle Behavior......Page 298
External Forces......Page 299
Exploding Rocket......Page 301
Separating the Wig......Page 305
Creating a New Material Ready for the Hair......Page 306
Making the Hair Strands......Page 307
Hiding the Wig, and Strand Render......Page 308
Hair Texture: Creating Fine Ends......Page 309
Fluid Dynamics......Page 319
Exercise: Tsunami Simulation......Page 322
Smoke......Page 326
Rendering the Smoke......Page 329
Improving the Smoke......Page 331
Soft Body Physics......Page 333
Cloth Dynamics......Page 335
Summary......Page 336
Game Engine Physics......Page 337
Exercise: Marble Slide......Page 339
Step 1: Making the Droid......Page 340
Step 2: Setting Up the Logic Bricks......Page 344
Step 3: Dealing with the Falls......Page 349
Step 4: Debugging the Movement......Page 354
Step 1: Making the Playing Field......Page 355
Step 2: Making the Ball......Page 357
Step 3: Making the Players......Page 358
Step 4: Making the Goals......Page 360
Step 5: Setting Up the Score......Page 361
Step 6: Setting Up the Camera......Page 366
A Change of Scene......Page 367
Step 1: Creating the Bullet......Page 369
Step 2: Setting Up a Bullet Emitter Object......Page 370
Summary......Page 372
Common Problems......Page 373
Interface-Related Problems......Page 374
Viewport-Related Problems......Page 376
File Management Problems......Page 380
Surface Texture Problems......Page 385
Physics-Related Problems......Page 389
Migration Problems......Page 391
Render Farms......Page 393
Paint Programs......Page 395
BlenderArt Magazine......Page 397
Getting Blender......Page 398
Community......Page 400
Free Blender File Resources......Page 406
Summary......Page 407
Companies That Use Blender......Page 409
Blender and GPL Terms of Use......Page 413
Preamble......Page 417
GNU General Public License......Page 418
How to Apply These Terms to Your New Programs......Page 421
LICENSE......Page 423
NO WARRANTY......Page 424
Index......Page 425