Beginning Android C++ Game Development

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Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Author(s): Bruce Sutherland (auth.)
Edition: 1
Publisher: Apress
Year: 2013

Language: English
Pages: 316
Tags: Computer Science, general

Front Matter....Pages i-xix
An Introduction to Game Development....Pages 1-5
An Introduction to the Android Game Development Ecosystem....Pages 7-24
Game Design for Beginners: Droid Runner....Pages 25-32
Building a Game Engine....Pages 33-46
Writing a Renderer....Pages 47-85
Game Entities....Pages 87-119
Building Game Levels with Collision....Pages 121-147
Virtual Cameras....Pages 149-183
Lighting and Materials....Pages 185-215
Game Audio....Pages 217-248
Self-Publishing 101....Pages 249-261
Using the Android Development Environment....Pages 263-267
Android Hardware Overview....Pages 269-271
C++ Programming....Pages 273-275
C++ Math....Pages 277-287
Back Matter....Pages 289-296