Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
Key Features
• Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
• Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
• Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
• Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What You Will Learn
• Build Augmented Reality applications through a step-by-step, tutorial-style project approach
• Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
• Implement practical demo applications of AR including education, games, business marketing, and industrial training
• Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
• Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
• Develop expertise with Unity 3D graphics, UIs, physics, and event systems
• Explore and utilize AR best practices and software design patterns
Who This Book Is For
The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.
Author(s): Jonathan Linowes, Krystian Babilinski
Edition: 1
Publisher: Packt Publishing
Year: 2017
Language: English
Commentary: True PDF
Pages: 548
City: Birmingham, UK
Tags: GUI; C#; Mobile Development; Shaders; Graphics; Lighting; Unity; Game Development
1. Augment Your World
2. Setting Up Your System
3. Building Your App
4. Augmented Business Cards
5. AR Solar System
6. How to Change a Flat Tire
7. Augmenting the Instruction Manual
8. Room Decoration with AR
9. Poke the Ball Game