This book constitutes the refereed proceedings of the 4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006, held in Port d'Andratx, Mallorca, Spain, in July 2006.
The 53 revised full papers presented were carefully reviewed and selected from 81 submissions. Among the topics addressed are geometric and physical deformable models, motion analysis, articulated models and animation, modelling and visualisation of deformable models, deformable models applications, motion analysis applications, single or multiple human motion analysis and synthesis, face modelling, tracking, recovering and recognition models, virtual and augmented reality, haptics devices, and biometrics techniques.
Author(s): Kang Ryoung Park (auth.), Francisco J. Perales, Robert B. Fisher (eds.)
Series: Lecture Notes in Computer Science 4069 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006
Language: English
Pages: 532
Tags: Image Processing and Computer Vision; Pattern Recognition; Computer Graphics; Artificial Intelligence (incl. Robotics); Simulation and Modeling
Front Matter....Pages -
A Study on Human Gaze Detection Based on 3D Eye Model....Pages 1-9
Robust Fake Iris Detection....Pages 10-18
A Study on Fast Iris Restoration Based on Focus Checking....Pages 19-28
A Spatio-temporal Metric for Dynamic Mesh Comparison....Pages 29-37
Facetoface: An Isometric Model for Facial Animation....Pages 38-47
Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling....Pages 48-57
Further Developments in Geometrical Algorithms for Ear Biometrics....Pages 58-67
Composition of Complex Motion Models from Elementary Human Motions....Pages 68-77
Acquisition of Articulated Human Body Models Using Multiple Cameras....Pages 78-89
Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video....Pages 90-99
3D Shape Reconstruction of Trunk Swaying Human Body Segments....Pages 100-109
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models....Pages 110-119
Mobile Path and Spin 3D Tracking and Reconstruction....Pages 120-131
Generalized SCODEF Deformations on Subdivision Surfaces....Pages 132-142
Viewpoint Insensitive Posture Representation for Action Recognition....Pages 143-152
Ballistic Hand Movements....Pages 153-164
Collision Detection Trough Deconstruction of Articulated Objects....Pages 165-174
Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences....Pages 175-184
Predicting 3D People from 2D Pictures....Pages 185-195
Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts....Pages 196-202
Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints....Pages 203-212
Three-Dimensional Mapping from Stereo Images with Geometrical Rectification....Pages 213-222
Transferring a Labeled Generic Rig to Animate Face Models....Pages 223-233
Virtual Characters as Emotional Interaction Element in the User Interfaces....Pages 234-243
Face Modeling and Wrinkle Simulation Using Convolution Surface....Pages 244-251
Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness....Pages 252-261
Modeling Relaxed Hand Shape for Character Animation....Pages 262-270
Boundary Fragment Matching and Articulated Pose Under Occlusion....Pages 271-280
Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps....Pages 281-290
Facial Expression Recognition in Various Internal States Using Independent Component Analysis....Pages 291-299
Gender Identification on the Teeth Based on Principal Component Analysis Representation....Pages 300-304
Grasp Motion Synthesis Based on Object Features....Pages 305-314
Carrying Object Detection Using Pose Preserving Dynamic Shape Models....Pages 315-325
Person Recognition Using Human Head Motion Information....Pages 326-335
Matching Deformable Features Based on Oriented Multi-scale Filter Banks....Pages 336-345
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models....Pages 346-355
Automatic Pose Correction for Local Feature-Based Face Authentication....Pages 356-365
An Adaptive 3D Surface Mesh Cutting Operation....Pages 366-374
Action Recognition Using Motion Primitives and Probabilistic Edit Distance....Pages 375-384
Shape-Motion Based Athlete Tracking for Multilevel Action Recognition....Pages 385-394
Finding Articulated Body in Time-Series Volume Data....Pages 395-404
Emotional Facial Expression Classification for Multimodal User Interfaces....Pages 405-413
Posture Constraints for Bayesian Human Motion Tracking....Pages 414-423
Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation....Pages 424-433
Interactive Soft Object Simulation with Quadratic Finite Elements....Pages 434-443
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces....Pages 444-452
Modeling Timing Structure in Multimedia Signals....Pages 453-463
Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation....Pages 464-473
Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications....Pages 474-483
Agents with Personality for Videogames....Pages 484-493
Monocular Tracking with a Mixture of View-Dependent Learned Models....Pages 494-503
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition....Pages 504-513
Upper Body Tracking for Interactive Applications....Pages 514-523
Back Matter....Pages -