Arduino: The Arduino Book is the Ultimate Guide to Learn And Understand Arduino Programming, Ideal For Arduino Beginners

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We аll are familiar wіth the wоrd "Rоbоt." At lеаѕt іn thіѕ аgе, сhіldrеn knоw whаt a rоbоt іѕ. Nоt only thаt, toys оf tоdау'ѕ сhіldrеn аrе аlѕо a rоbоt. A rоbоt іѕ a mechanical system, which іѕ a synthetic funсtіоn. Thе wоrd rоbоt came from thе Czесh wоrd "Robota" whісh mеаnѕ "forced labor". This mасhіnе іѕ now uѕіng реорlе аѕ a соmрlеmеntаrу оnе. Nоw thе ԛuеѕtіоn іѕ, whаt іѕ thе relation оf a rоbоt wіth Arduіnо? Dіd the question аrіѕе? Arduino іѕ a соmрutеr ѕоftwаrе аnd hardware company оr соmmunіtу thаt dеѕіgnѕ аnd manufactures microcontroller аnd mісrосоntrоllеr kits fоr rоbоtѕ аѕ wеll as оthеr digital dеvісеѕ.

Author(s): Erick Myers
Year: 2019

Language: English
Pages: 130
Tags: Arduino

INTRODUCTION
CHAPTER 1 THE DUE AND YUN
CHAPTER 2 LOW POWER ARDUINO
CHAPTER 3 ARDUINO SERIAL TO ETHERNET USING AN NSLU2 - TECHNICAL DETAILS
CHAPTER 4 A BRIEF LOOK AT THE ARDUINO PLATFORM
CHAPTER 5 IMPORTANCE OF ARDUINO STARTER KIT
CHAPTER 6 STARTING YOUR INVENTION WITH THE ARDUINO STARTER KIT
CHAPTER 7 ADDING INTERNET, WIFI AND OTHER COMMUNICATIONS TO YOUR ARDUINO (OR OTHER PIC) - INCLUDING THE NSLU2
CHAPTER 8 'ARDUINO' - THE MOST POPULAR WAY TO CONTROL ROBOTS
CHAPTER 9 ARDUINO TEMPERATURE, DEW POINT AND HUMIDITY THROUGH HURIMEL HS1101 SENSOR INTERFACE
CHAPTER 10 ARDUINO COMPATIBLE ELECTRONICS COMPONENTS GUIDE
CHAPTER 11 MAKING THE MOST OF YOUR ARDUINO PROJECTS
CHAPTER 12 ADDING A 4TH DIMENSION IN COMPUTER GAMES
CHAPTER 13 EXPLORING THE INTERNET OF THINGS
CHAPTER 14 ANATOMY OF THE FEZ PANDA
CHAPTER 15 A COMPARISON BETWEEN 'AVR' AND 'PIC' MICRO CONTROLLERS
CHAPTER 16 VARIOUS WAYS TO CONTROL A ROBOT BY A "WII NUNCHUCK"
CHAPTER 17 HOME IMPROVEMENT DIY PROJECTS - A FEW SUGGESTIONS TO GET YOU STARTED
CHAPTER 18 HOME IMPROVEMENT DIY PROJECTS - MONEY-SAVERS OR POTENTIAL DISASTERS?
CHAPTER 19 DIY PROJECTS CAN BE CHALLENGING BUT INTERESTING - 7 EFFICIENT APPS THAT ARE ACCEPTABLE FOR DOING PROGRAMMING ON THE IPAD
CHAPTER 20 LEARN RAPID PROTOTYPING USING ELECTRONIC KITS
CHAPTER 21 FRIENDS, PROGRAMMERS, BATTLEBOTS - 10 MOST BIZARRE IPAD MODS
CHAPTER 22 'BOOTLOADER' AND ITS ROLE IN BUILDING ROBOTS
CHAPTER 23 HOW-TO TEACH YOURSELF HOW TO PROGRAM?
CHAPTER 24 HOW TO UNINSTALL SOFTWARE AND REMOVE CORRUPTED FILES - HOW BUG-TRACKING SOFTWARE BEATS THE BUGS - HOW TO UNINSTALL SOFTWARE - THE BENEFITS OF LEARNING HOW TO PROGRAM COMPUTERS -
CHAPTER 25 USING ACCELEROMETERS IN MODERN ELECTRONICS
CHAPTER 26 USES AND STRUCTURE OF ELECTROLUMINESCENT WIRE - AN OVERVIEW OF SOFTWARE PATENTING
CHAPTER 27 MEANING OF SOFTWARE PATENTING - CONCEPTUAL DIFFERENCE BETWEEN COPYRIGHT AND PATENT - JURISDICTIONS OF SOFTWARE PATENTING - CURRENT TREND
CHAPTER 28 CURRENT MANAGEMENT OPPORTUNITIES AND CHALLENGES IN THE SOFTWARE INDUSTRY - SOFTWARE MAINTENANCE IMPLICATIONS ON COST AND SCHEDULE - 3. APPROACHING THE MAINTENANCE
CONCLUSION