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Author(s): Ian Millington
Edition: 3
Publisher: CRC Press
Year: 2019
Language: English
Commentary: True PDF
Pages: 1030
City: Boca Raton, FL
Tags: Artificial Intelligence; Machine Learning; Algorithms; Neural Networks; Reinforcement Learning; Behavior Trees; Decision Trees; Behavior Analysis; Fuzzy Logic; Games; Game Theory; Decision Making; Naive Bayes; Graph Algorithms; Rule-Bases Approach; Strategy; Game Development; Physics; Markov Models; A*; Agent-based AI; Dijkstra Algorithm; State Machines; Goal-Oriented Behavior; Tactics; Procedural Content Generation; Lindenmayer Systems; Landscape Generation