Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006. Proceedings

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th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26–28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widely recognized, high-quality academic conference in the field of computer graphics. Recent CGI conferences were held in New York (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 Program Committee received an overwhelming 387 submissions from many countries worldwide. China and Korea contributed many enthusiastic submissions. Based on the strict review comments of international experts, we selected 38 full papers and 37 short papers for presentations. The main topics covered by the papers in this volume include: • Digital geometry processing and meshes • Physically based animation • Figure modeling and animation • Geometric computing and processing • Non-photorealistic rendering • Image-based techniques • Visualization We are grateful to all the authors who submitted their papers to CGI 2006, to the international Program Committee members and external reviewers for their valuable time and effort spent in the review process, and members of the Organizing Committee for their hard work which made this conference successful. Finally, we would like to thank the National Natural Science Foundation of China and K. C. Wong Education Foundation, Hong Kong, for their financial support.

Author(s): Monssef Alsweis, Oliver Deussen (auth.), Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel (eds.)
Series: Lecture Notes in Computer Science 4035 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006

Language: English
Pages: 800
Tags: Computer Graphics; Image Processing and Computer Vision; Pattern Recognition; Algorithm Analysis and Problem Complexity; Artificial Intelligence (incl. Robotics)

Front Matter....Pages -
Wang-Tiles for the Simulation and Visualization of Plant Competition....Pages 1-11
Multi-layered Stack Mosaic with Rotatable Objects....Pages 12-23
Appearance and Geometry Completion with Constrained Texture Synthesis....Pages 24-35
Highly Stylised Drawn Animation....Pages 36-53
Non-uniform Differential Mesh Deformation....Pages 54-65
Skeleton-Based Shape Deformation Using Simplex Transformations....Pages 66-77
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization....Pages 78-89
Sketch Based Mesh Fusion....Pages 90-101
Real-Time Rendering of Point Based Water Surfaces....Pages 102-114
Controllable Multi-phase Smoke with Lagrangian Particles....Pages 115-123
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects....Pages 124-135
Interactively Rendering Dynamic Caustics on GPU....Pages 136-147
Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering....Pages 148-159
Manifold Parameterization....Pages 160-171
Sub-sampling for Efficient Spectral Mesh Processing....Pages 172-184
Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes....Pages 185-196
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes....Pages 197-208
Matching 2D Shapes Using U Descriptors....Pages 209-220
Electric Field Force Features-Harmonic Representation for 3D Shape Similarity....Pages 221-230
A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model....Pages 231-241
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes....Pages 242-253
Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure....Pages 254-264
Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models....Pages 265-276
Real-Time Facial Expression Mapping for High Resolution 3D Meshes....Pages 277-287
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace....Pages 288-299
Trajectory-Based Grasp Interaction for Virtual Environments....Pages 300-311
Research on User-Centered Design and Recognition Pen Gestures....Pages 312-323
Simulating Pedestrian Behavior with Potential Fields....Pages 324-335
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures....Pages 336-347
Motion Editing with the State Feedback Dynamic Model....Pages 348-359
Content-Based Human Motion Retrieval with Automatic Transition....Pages 360-371
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function....Pages 372-384
Automatic Foreground Extraction of Head Shoulder Images....Pages 385-396
Direct Volume Rendering of Volumetric Protein Data....Pages 397-403
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches....Pages 404-416
An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces....Pages 417-429
Adaptive Point-Cloud Surface Interpretation....Pages 430-441
An Accurate Vertex Normal Computation Scheme....Pages 442-451
A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy....Pages 452-459
Dynamic Medial Axes of Planar Shapes....Pages 460-468
Steganography on 3D Models Using a Spatial Subdivision Technique....Pages 469-476
Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment....Pages 477-485
Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space....Pages 486-493
An Efficient Keyframe Extraction from Motion Capture Data....Pages 494-501
Visualization of Whole Genome Alignment with LOD Representation....Pages 502-509
Steganography for Three-Dimensional Models....Pages 510-517
Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes....Pages 518-529
Simulating Reactive Motions for Motion Capture Animation....Pages 530-537
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models....Pages 538-545
Human Animation from 2D Correspondence Based on Motion Trend Prediction....Pages 546-553
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects....Pages 554-561
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces....Pages 562-569
Spline Thin-Shell Simulation of Manifold Surfaces....Pages 570-577
Target Shape Controlled Cloud Animation....Pages 578-585
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics....Pages 586-593
Aerial Image Relighting: Simulating Time of Day Variations....Pages 594-605
Compression of Complex Animated Meshes....Pages 606-613
A Video-Driven Approach to Continuous Human Motion Synthesis....Pages 614-621
Spatio-temporal Visualization of Battlefield Entities and Events....Pages 622-629
3D City Model Generation from Ground Images....Pages 630-638
Anticipation Effect Generation for Character Animation....Pages 639-646
Real-Time Simulation of Dynamic Mirage Scenes....Pages 647-654
Improving the Interval Ray Tracing of Implicit Surfaces....Pages 655-664
Algorithms for Vector Graphic Optimization and Compression....Pages 665-672
Detail-Preserving Local Editing for Point-Sampled Geometry....Pages 673-681
Automatic Stained Glass Rendering....Pages 682-691
Vision-Based Augmented Reality Visual Guidance with Keyframes....Pages 692-701
Optimized Framework for Real Time Hair Simulation....Pages 702-710
Optimizing Mesh Construction for Quad/Triangle Schemes....Pages 711-718
Rendering Optical Effects Based on Spectra Representation in Complex Scenes....Pages 719-726
GVF-Based Transfer Functions for Volume Rendering....Pages 727-734
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes....Pages 735-742
Properties of G1 Continuity Conditions Between Two B-Spline Surfaces....Pages 743-752
Automated Face Identification Using Volume-Based Facial Models....Pages 753-760
Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces....Pages 761-768
Back Matter....Pages -