From the reviews:
"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. … Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)
Author(s): Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)
Series: Lecture Notes in Computer Science 4250 : Theoretical Computer Science and General Issues
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006
Language: English
Pages: 273
Tags: Discrete Mathematics in Computer Science; Numeric Computing; Probability and Statistics in Computer Science; Artificial Intelligence (incl. Robotics); Algorithm Analysis and Problem Complexity; Data Structures
Front Matter....Pages -
Innovative Opening-Book Handling....Pages 1-10
Partial Information Endgame Databases....Pages 11-22
Automatic Generation of Search Engines....Pages 23-38
RSPSA: Enhanced Parameter Optimization in Games....Pages 39-56
Similarity Pruning in PrOM Search....Pages 57-72
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons....Pages 73-87
Recognizing Seki in Computer Go....Pages 88-103
Move-Pruning Techniques for Monte-Carlo Go....Pages 104-119
A Phantom-Go Program....Pages 120-125
Dual Lambda Search and Shogi Endgames....Pages 126-139
Chunking in Shogi: New Findings....Pages 140-154
King Race....Pages 155-164
The Graph-History Interaction Problem in Chinese Chess....Pages 165-179
A New Family of k -in-a-Row Games....Pages 180-194
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie....Pages 195-209
Player Modeling, Search Algorithms and Strategies in Multi-player Games....Pages 210-224
Solving Probabilistic Combinatorial Games....Pages 225-238
On Colored Heap Games of Sumbers....Pages 239-246
An Event-Based Pool Physics Simulator....Pages 247-262
Optimization of a Billiard Player – Position Play....Pages 263-272
Back Matter....Pages -