A Project Guide to UX: For User Experience Designers in the Field or in the Making

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With Early Release eBooks, you get books in their earliest form-the author’s raw and unedited content as they write-so you can take advantage of the information long before the official release of the finished book. User Experience has now become an expectation instead of a differentiator for the products and services delivered to and by organizations. UX teams are responsible for ensuring that those products and services are useful, usable, and accessible to their users, while also meeting stakeholder goals and missions. The purpose of this book is to provide enough information to help guide UX professionals and teams through the core aspects of some of the most common aspects of project works, while also pointing them to additional key resources and topic deep dives that exist in the industry. A Project Guide to UX Design, 3rd Edition, will follow in the footsteps of the first two editions as being a commonly and continually referenced text for folks who want to get their start in UX, and for those who need a refresher along their journey. This book will present a chapter-by-chapter guide through a User Experience process, as well as provide additional information on project objectives and approaches, discovery, workshops and collaboration activities, a variety of mapping methods, design systems and foundations, a deeper dive into product definition, and a modern refresh on wireframes and prototyping. User Experience neophytes and professionals alike should be able to find information relevant to any project, product, or service, in this book. Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance

Author(s): Russ Unger; Carolyn Chandler
Edition: 3
Publisher: New Riders
Year: 2023

Language: English
Pages: 400

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General Ebook Solution
Cover Page
Title Page
Contents
Table of Contents
1. The Tao of UXD [This content is currently in development.]
2. The Project Ecosystem [This content is currently in development.]
3. DesignOps, ResearchOps, ContentOps & Other -Ops [This content is currently in development.]
4. Project Objectives and Approach [This content is currently in development.]
5. Discovery (stakeholder research, systems research, initial hypothesis creation) & Kickoffs [This content is currently in development.]
6. Workshops & Collaboration Activities [This content is currently in development.]
7. User Research
Basic Steps of User Research
Define Your User Groups
Plan Your Research
Conduct the Research
Form and Share Findings
After the Research
8. Personas & Profiles [This content is currently in development.]
9. Mapping Methods [This content is currently in development.]
10. Product Definition [This content is currently in development.]
11. "Design Foundations [This content is currently in development.]
12. Content Strategy & Structures [This content is currently in development.]
13. Wireframes & Prototypes [This content is currently in development.]
14. Design Testing
Choosing a Design Testing Approach
Exploring Visual Design Mock-Ups
Usability Testing
15. Development & Beyond [This content is currently in development.]