Author(s): Aurum, Boca
Publisher: Aurum DTP Stúdió
Year: 1997
Language: Hungarian
Pages: 788
City: Tiszaföldvár
Tartalomjegyzék
Bevezetõ
A program fõbb tulajdonságai
A program kezelôfelülete
Adaptive Degradation
Background Pic
Mértékegységek
s szerkesztési segédrácsok
Az animációs idõ
A nézetablakok beállításai
Alapvetõ modellezési módszerek
Meglévõ geometriák módosítása
Shape-k
Szabadkézi alakok
Szabályos alakok
A Shape-k felhasználása
Extrude
Bevel
Lathe
Loft
Loft deformációk
Shape-k alakítása
Animáció alapfokon
Transzformációk animálása
Módosítók animálása
Térgörbítõ eljárások és animációjuk
Fény, kamera, rendering
Rendering
Environment beállítások
Köd
Tûz
Video Post
Fények
Kamerák
Anyagjellemzõk
Normál materialok
Mintázott materialok
Különbözõ anyagok egy tárgyon belül
Anyagjellemzõk animálása
Modellezés magasabb fokon
Boolean
Morfózisok
Animáció magasabb fokon
Vezérlés matematikai formulákkal
File menü
Edit menü
Group menü
Views menü
Rendering menü
Video Post
Enviroment menüpont
Fog
Volume Fog
Volume Light
Combustion
Make Preview
Help Menü
Contents
Topics
Plug-in Help
About 3D Studio MAX
Képernyõ
ToolBar
Nézetablakok
Status Bar
Viewports Control
Megegyezõ paraméterablakok.
Geometry
Standard Primitives
Box
Sphere
Cylinder
Torus
Tube
Cone
Hedra
Teapot
GeoSphere
Loft Object
Patch Grids
Compound Objects
Boolean
Particle Systems
Spray
Snow
Shapes
Splines
Megegyezõ paraméterablakok
Line
Ngon
Donut
Rectangle
Circle
Ellipse
Arc
Star
Helix
Text
Lights
Omni
Directional
Target Spot
Cameras
Default
Target
Free
Helpers
Dummy
Grid
Point
Tape
Atmospheric Apparatus
Combustion
Space Warps
Default
Megegyezõ paraméterablakok
Bomb
Ripple
Wave
Gravity
Wind
Displace
Deflector
PathDeform
Systems
Basic
Bones
Ring Array
Modify panel
Modifiers
Modifier Stack
Paraméterek
Deformációs mûveletek
s paramétereik
Bend
Bevel
Displace
Extrude
Lathe
Linked XForm
MeshSmooth
Noise
Optimize
Relax
Ripple
Skew
Taper
Twist
Vol. Select
Wave
XForm
Edit Mesh
Edit Patch
Edit Spline
Material
Normal
Smooth
Strech
Hierarchy panel
Pivot
IK
Link Info
Motion panel
Linear Controller
Bezier Controller
TCB Controller
List Controller
Path Controller
Euler
Expression Controller
Noise Controller
Audio Controller
Look At
Trajectories
Display
Utilities
Track View
Toolbar
Globális kapcsolók
Szerkesztõ módok kapcsolói
Szerkesztõ funkciók kapcsolói
Edit Keys mód kapcsolói
Edit Time mód kapcsolói
Edit Ranges mód kapcsolói
Position Ranges mód kapcsolói
Function Curves mód kapcsolói
Status Bar
View Controls
Sound Options
Material Editor
Toolbar
Material/Map Browser
Material paraméterek
Standard material
Basic Parameters
Extended Parameters
Maps
Multi/Sub Object material
Basic Parameters
Top/Bottom material
Basic Parameters
Double Sided material
Basic Parameters
Blend material
Basic Parameters
Matte/Shadow material
Matte/Shadow Parameters
Textúra paraméterek
Bitmap map
Coordinates
Noise
Bitmap Parameters
Output
Time
Mask map
Parameters
RGB Tint map
Checker map
Mix map
Marble map
Coordinates
Marble Parameters
Noise map
Noise Parameters
Reflect/Refract map
Reflect/Refract Parameters
Flat Mirror map
Flat Mirror Parameters
Gradient
Gradient Parameters
Composite map
Composite Parameters
Wood map
Wood Parameters
Dent map
Dent Parameters
Adobe PhotoShop Plug-In Filter
Adobe Photoshop Plug-In Parameters
Bitmap Parameters
Tárgymutató
Tárgymutató
Symbols
%f
%h
... to Pivot
_medit
_scene
2-Sided
2.5D Snap
2,5D
2D Maps
2D Snap
2D Snap Toggle
3D Map Sample Scale
3D Maps
3D Snap
3D Snap Toggle
A
About Selected
Absolute Map Bias
Absolute Snap
Absolute Value
Acquire
Acquire Absolute
Acquire Relative
Action Safe
Activate Grid
Active
Active Degradation
Active Grid Object
Active Home Grid
Active Time Segmenet
Active Time Segment
Active Viewport Only
Active/Inactive Modifier Toggle
Active/inactive modifier toggle
Adaptive
Adaptive Degradation
Adaptive Degradation lap
Adaptive Path Steps
Add
Add Atmospheric Effect
Add Color
Add Custom Colors..
Add External Event
Add Image Event
Add Image Filter Event
Add Image Input Event
Add Image Layer Event
Add Image Output Event
Add Key
Add Keys
Add Loop Event
Add Note Track
Add Patch
Add Point
Add Quad
Add Scene Event
Add Tri
Add Visibility Track
Additive
Adjust Pivot
Adjust Transform
Adobe Photoshop Plug-In Filter
Affect Object Only
Affect only mtl/map in the editor slot
Affect Pivot Only
Affect Region
Affect the mtl/map is the scene
Align
Align Keys
Align Left
Align Orientation
Align Position
Align Right
Align Selected Left
Align Selected Right
Align to Object
Align to Parent
Align to World
Alignment
Alike
Aling
Aling Normals
Aling Orientation
Aling To View
All
All but Active
All Viewports
Alpha
Alpha Compositor
Alpha Source
Always
Always transform children of the world
Ambient
Ambient Light
Ambient Light Intensity
Ambient Map
Amount
Amplify
Amplitude 1
Amplitude 2
Amt
Angle
Angle Snap
Angle Snap Toggle
Angle Tresh
Animate
Animate Background
Animated Tracks
Animation
Animation lap
Animation Noise
Animation Synchronization
Antialias
Any Deformable Object
Any Geometric Object
Any Particle System
Application
Applied IK
Apply Atmosphere
Apply blur
Apply Ease Curve
Apply IK
Apply Mapping
Apply Multiplier Curve
Apply To
Arc Rotate
Arc Rotate Selected
Archive System
Archive...
Array
Array Transformation Screen Coordinates
Array..
ASCII Object Output
Asp
Aspect Ratio
Assig to Constant
Assign
Assign Controller
Assign Material to Selection
Assign Random Color
Assign to Constant
Assign to Controller
At Background Depth
At Object Depth
Atmosphere
Attach
Attenuate Lights
Attenuation
Auto Backup
Auto Edge
Auto Interior
Auto Reflection/Refract Maps
Auto Smooth
Auto-Reflect/Refract and Mirrors
AutoCAD ACI Palette
AutoPlay Preview File
AVI Keyframes
Axis Lenght
Axis Scaling
B
Back Material
Back view
Backface Cull
Background
Background Color
Background Image
Background Intensity
Background Source
Backlight
Backup File
Backup Interval
Bank
Bank Amount
Banking
Base To Pivot
Base to Pivot
Base Value
Basic Colors
Beats per measure
Beats per minute
Beep
Bend
Bend Axis
Bevel
Bevel Deformation
Bevel Values
Bezier
Bias
Bind
Bind Orientation
Bind Position
Bind To Follow Objec
Bind to Space Warp
Birth Rate
Bitmap
Bitmap Fit
Bitmap Parameters
Blank After End
Blank Before Start
Blend
Blowup
Blowup Region
Blur
Blur Offset
Body
Boolean
Both
Bottom
Bottom Material
Bottom view
Bounding Box
Box
Break
Browse Filter
Browse From
Bubble
Build Face
Bump Map
By Vertex
C
Cache
Cap
Cap End
Cap Segments
Cap Segments a
Cap Start
Cap Type
Capping
Case Sensitive
Cast Shadows
Category
CCW
Center
Center & Sides
Center Creation Method
Center Luminance
Center to Object
Center-End-End
Change Assigment
Change Offset
Channel
Chaos
Characteristic Graph
Characteristics
Child->Parent
Choose Driver
Choose Sound
Chop
Circle
Circles
Circular
Circular Selection Region
Clear Keys
Clear Material Library
Clear Selection
Clip Manually
Clipping Planes
Clone
Clone Selection
Close
Collapse
Collapse All
Collapse Objects
Collapse To
Collapse Tracks
Color #1
Color #2
Color #2 Position
Color #3
Color Clipboard
Color Modifiers
Combustion
Command Line Options
Command Panel
Common Parameters
Compare
Complettely replace current scene
Compositors
Cone
Configure
Configure Button Sets
Configure Paths
Configure Preset
Connect
Constans Velocity
Constant
Continuity
Contour
Control Object
Controller
Controller Defaults
Controller Range
Convert From
Convert To
Coordinate Display
Coplanar
Copy
Copy Controller
Copy Track
Corner
Create
Create Key
Create Line
Create Morph Key
Create morph Key
Create panel
Create Variables
Create/Cameras/Target
Create/Light/Target Spot
Creation Method
Cross Fade Transition
Crossing
Crossing Selection
Cube
Current Filter
Current Frame
Current Layout
Current Object
Current Path Object
Current Render
Current Targets
Current Time
Currnetly Assigned To
Curve
Curved Sides
Custom
Custom Color
Custom Range
Custom Size
Cut
Cut Track
Cuved Sides
CW
Cycle
Cylinder
Cylindrical
Cylindrical Environment
D
Damping
Decay
Default
Default Ambient Light Color
Default Lighting
Default Preview
Default Scanline Renderer
Deformations
Degradation Override
Degrade Parameters
Degraration Override
Degrees
Delete
Delete Control Point
Delete Current Even
Delete Curve
Delete Ease/Multiplier Curve
Delete From Library
Delete Key
Delete Keys
Delete Note Track
Delete Time
Delete Visibility Track
Density
Description
Detach
Detonation
Devices
Diameter
Diffuse
Diffuse Map
Direction
Directional Parameters
Disable Textures
Disable View
Disbale Textures
Discard old material?
Displacement
Displacemetn
Display
Display Alpha Channel
Display Bacground
Display Background
Display Color
Display Drivers
Display in Preview
Display Last X Files
Display Optimizations
Display Subtree
Display X Axis
Display XY Axes
Display Y Axis
Distortion
Dither %
Divide
Division
Do Not Resize
Dolly Camera
Dolly Camera, Dolly Spotlight
Dots
Down
Drag Type
Draw Link as Lines
Drift
Driver
Drop Size
Drops
Dual Planes
Dumping
Duration
Duration Subdivisions
E
Ease
Ease Curve Out-of-Range Types
Ease From
Ease To
Ease/Multiplier Curve Enable/Disable Toggle
Edge
Edge Treshold
Edges Only
Edit Current Even
Edit Curve
Edit Edge
Edit Keys
Edit Layer Compositor
Edit menü
Edit Modifier Stack
Edit Object
Edit Range Bar
Edit Ranges
Edit Scene Event
Edit Spline
Edit Stack
Edit Surface
Edit Time
Effect
Effects
Elements
Eliminate Hidden Edges
Enable Gamma Correction
Enabled
End
End Contitions
End Processing
End Range
End Time
End-End-Middle
Enviroment Map
Environ Mapping
Environment
Environment Color Map
Environment Opacity Map
Environment Range
Euler Parameters
Evaluate
Even
Every Nth Frame
Exclude
Exclude Left End Point
Execute Sequence
Execute Video Post
Exit
Expand All
Expand Objects
Expand Track
Explode
Explosion
Exponential
Export
Expression
Expression Conroler
Extrude
F
Face
Face Map
Face Treshold
Face-Center
Facest+Highlights
Faceted+Highlight
Facets
Facing
Facing Material
Fade
Fade Image Control
Fade in
Fade Out
Falloff
Falloff In
Falloff Out
Family
Family Parameters
Far
Far Clip
Far Range
Fast Track View
Fast View Display
Fence Selection Region
Fetch
Field of View
Field Order
Field-of-View
File
File date
File Handling
File menü
Files
Files lap
Film
Filter
filter
Filter Color Map
Filter Maps
Filter Plug-In
Filter Shadows
Filter Source
Filtering
Filters
Finish
Fire Ball
First-Frame Only
Fit
Fit Deformation
Flag with black
Flake Size
Flakes
Flame Detail
Flame Size
Flame Type
Flip
Flip Normals
Flyout Time(mSec)
Fog
Fog Background
Fog Color
Follow
Fonts
Force 2-Sided
Foreground Color
FOV
FPS
Fractal
Fractal Noise
Frame Rate
Frames
Free
Free Spot
Freeze by Selection
Freeze Nonselected Curves
Freeze Selected
Freeze Unselected
Frequency
From
Front view
Front/Back Plane
Full-Screen Toggle
Function Curve Display
Function Curves
Function List
Fury
G
G-buffer
Gamma
Gamma lap
General Degradation
General lap
General Parameters
Generate Mapping Coord.
Generate Mapping Coordinate
Generate Mapping Coordinates
Generate Mapping Coords
Generate Mapping Coords.
Generate Path
Generate UV Coords.
Generic
Generic Units
Geodesic Base Type
Geometry
Geometry panel
GeoSphere
Get Filter Parameters
Get Material
Get Path
Get Shape
Get Shapes
Gizmo
Glow
Go to Parent
Goto End
Goto Parent
Goto Sibling
Goto Start
Gradient Type
Grain Thickness
Gravity
Grid
Grid and Snap Setting
Grid and Snap Settings
Grid Intensity
Grid Nudge
Grid Object
Grid Setting Display
Grid Spacing
Grids
Group
Group menü
Gsphere.dlo
H
Handle
Hedra
Height
Height Segments
Height Segs
Help
Help Mode
helyettesített módosítás
Hemisphere
Hide
Hide by Category
Hide by Selection
Hide Selected
Hide Unselected
High
high
Higlight
Hold
Hold After End
Hold Before Start
Hold Before Starting
Home Grid
Hotspot
HotSpot/Falloff
I
Icon Size
Icosa
Ignore Backfacing
ikozahedronokból
Image
Image Alpha
Image Input Options
Image Size
Import
In
INACTIVE
Increment on Save
Indentity
Inherit
Inhibit Grid Subdivision Below Grid Spacing
Inhibit Grid Subdivison Below Grid Spacing
Initial Type
Inner Color
Input Image
Insert
Insert Bezier Point
Insert Corner Point
Insert Time
Instance
instanced modifier
Interaction
Interactive
Interactive IK
Interpolation
Interrupt Settings
Interrupt Time
Intersection
Intersections
Inverse Kinematics
Inverse Kinematics on/off. Toggle
Invert
Invert Intensity
Inverted
Invisible
Iterations
K
Keep boundary pts fixed
Keep lines from crossing
Keep Object
Keep Object and Hierarchy
Keep Objects and Hierarchy
Keep old material as sub-material?
Key Bracket Display
Key Info
Key Info (Advanced)
Key Info (Basic)
Key Mode
Key Mode Toggle
Key Steps
Key Time Display
Keyboard
Keyboard Entry
L
L1
L2
Last Optimize Status
Lathe
Lattice
Layer Plug-In
Layered
Layout
Layout A
Layout B
Layout config
Layout lap
Left view
Lenght
Lenght Repeat
Length
Length Segs
Lens
Level 1
Level of Details
Levels
Lid
Life
Limit Effect
Limited
Limits
Line
Linear
Linear Interpolation
Linear Position
Linear Sides
Link Display
List Display
List Type
Lit Wireframes
Live Area
Load
Local Center During Animate
Local Coordinate System
Lock Aspect
Lock Handles
Lock Key
Lock Range Bar to Scene Range
Lock Selection
Lock Selection Set
Lock Tangents
Lock to Video Post Range
Locks
Loft
Look At Targe
Look At Target
Loop
Loop After End
Loop at the end
Low
Lower Limit
M
Maintain FPS
Major Lines Every Nth
Major Lines every Nth
Major Radius
Make Controller Unique
Make Default
Make First
Make Material Copy
Make Planar
Make Preview
Make Selected name Size
Make Symmetrical
Make unique
Manual Interior
Manually
Map
Map Bias
Map x
Mapping koordináta
mapping koordináta
Mapping koordináták
mapping koordináták
Maps
Mask
Match Bitmap
Match Rendering Output
Match Viewport
Materail Editor
Material 1
Material 2
Material Boundaries
Material Color
Material Editor
Material Editor Options
Material Effects Channel
Material ID
Material Library
Material x
Material/Map Browser
Material/Map Navigator
Materials
Max
Max Default
Max Default Scanline A-Buffer
Max Light%
Max Quadtree Dept
Max Steps
Max Sustainable Rate
Maxhold.mx
MaxStart
Maxstart.Max
Medit Materials
Memory Usage
Menu History Files
Merge
Merge objects with current scene
Mesh
Mesh Total
MeshSmooth
Metal
Method
Metric
Metronome
Min
Min Light%
Min/Max Toggle
Minor Radius
Mirror
Mirror Axis
Mirror Both
Mirror Horizontally
Mirror Select Object
Mirror Selected Objects
Mirror Vertically
Mirror..
Miscellaneous
Mix Amount
Mixing curve
Mode
Modifier Stack
Modify panel
Modify Subtree
Mono Channel Output
Mono Output
More ...
Morh
Morph
Motion
Motion Blur
Move
Move Control Point
Move Down
Move Horizontally
Move Keys
Move object to path
Move Transform
Move Transform Type-In
Move Up
Move Vertically
Multi-trheading
Multi/Sub Object
Multiplier
Multiplier Curve Out-of-Range Types
N
Name
Name and Color
Named Selection Set
Named Selection Sets
Near
Near Clip
Near Range
Negative
Net Render
New
New All
New Floater
New Sequence
Next Frame
Next Key
Next Shape
No Clone
Noise
Noise On
Noise Treshold
Noise Type
Non Scaling Object Size
None
Normal Align
Normal Aling
Normalize
Normalize Time
Note
Nth Faces
Nth Serial Numbering
NTSC
Number of Autobak files
Number of copies
Number of Maps
Number of Materials
Number of Times
O
Object
Object Channel
Object Color
Object Information
Object Motion Blur
Object Parameters
Object Type
Objects
Octa
Odd
Offset
oktahedron
Omni
On
Opacity
Opacity Map
Opaque Alpha
Open
Open Material Library
Open Sequence
Operands
Optimize
Optimize for 8-bit Display
Optimize Result
Optimize Shapes
Options
Orbit Camera
Orbit Spotlight
Orbit/Pan Camera
Order
Out
Outer Color
Outline
Outline Width
Output
Output Amount
Output Dithering
Output File Sequencing
Output Size
Oversampling
Overshot
P
Page Down
Page Up
PAL
Pan
Pan Camera
Pan Spotlight
Parameter Curve Out-of-Range Types
Parameters
Parent->Child
Paste
Paste Absolute
Paste As
Paste Relative
Paste Target
Paste Track
Paster Controller
Patch
Path
Path Level
Path Options
Path Parameters
Path Steps
Percent
Percent of Output
Percent Snap
Persp Sensitivity
Perspective
Perspective User View
Perspective view
Phase
Phong
Pick Boolean
Pick Control Object
Pick Light
Pick Object
Pick Operand B
Pick Path
Pick Shape
Pick Target
Pick Targets
Pie Slice
Pin Stack
Pinch
Ping Pong
Ping-Pong
Pivot point
Pivot pont
Pixel
Pixel Size
Pixel Size Limit
Place Highlight
Planar
Planar Tresh
Play
Play Animation
Play Preview
Play Selected
Play/Stop
Playback
Playback FPS
Playback Rate
Plug-In Info
Plug-In Preview
PlugCFG
Points
Poligon
Polihedron Family
polyhedron
Pop
Position
Position List
Position Ranges
Precedence
Preferences
Preserve
Preview Options
Preview Range
Previews
Previous Frame
Previous Key
Previous Shape
Primary
Progressive Refinement
Projection
Projector
Prompt Line
Propagate
Properties
PRS Parameters
Pseudo Alpha
Push
Put
Put Material to Scene
Put to Library
Put to Material Editor
Put To Scene
Pyramidal
Q
Quad Patch
Quality
Quick Render
R
R G B
Radial
Radius
Radius 1
Radius 2
Radius1
Ramp In
Ramp Out
Range
Ray Trace Bias
Ray-Traced Shadows
Re-Orient
Re-scale Time
Read image from clipboard
Real Time
Real Time Control
Realative Repea
Receive Shadows
Recouple Ranges
Rectangle
Rectangluar Selection Region
Rectangular Selection Region
Redo
Redo View...
Redraw All Views
Reduce Keys
Reference
Reference Coordinate System
Refine
Reflect mapping
Reflection Map
Refract Map/Ray Trace IOR
Refraction Map
Region Zoom
Regions
Regions lap
Regular
Regularity
Relative Snap
Relative/Absolute
Relative/Absolute Snap
Relax Value
Reload
Reload Sound
Remove
Remove Image
Remove Light
Remove Modifier from the Stack
Remove Modifier from the stack
Remove modifier from the Stack
Remove Named Selections
Remove Object
Remove Sound
Rename Preview
Rename this material
Render
Render Atmospheric Effects
Render Count
Render Hidden Objects
Render Last
Render Output
Render Scene
Render Termination Alert
Render to Fields
Render Type
Render Viewport
Renderer
Rendering
Rendering Iterations
Rendering Level
Rendering Method
Rendering Method lap
Rendering Options
Reorient
Replace
Replace it
Reset
Reset Background & Grid
Reset Curve
Reset Map/Mtl to Default Setting
Reset On Mouse Up
Reset on Mouse Up
Reset Selected
Reset Transform
Resize to Fit
Resolution
Restore Activ View
Restore Active View
Restore To Factory Setting..
Restrict to ...
Restrict to X
Restrict to XY Plane
Restrict to...
Result
Reverse Time
RGB Alpha
RGB Intensity
RGB Level
RGB Offset
Right view
Righthand Command Panel
Ripple
Roll Camera
Roll Spotlight
Rotate 90 CCW
Rotate 90 CW
Rotate Transform Type-In
Rotation
Rotation Joints
Rotation List
Roughness
S
Safe Frames
Safe Frames lap
Same Name
Sample
Sample Type
Sample UV Tiling
Sample Volume
Samples
Save
Save Active View
Save As
Save As Default
Save as Defaults
Save Bitmap
Save File
Save List to File
Save Preview
Save Selected
Save Sequence
Sávok
Scalar
Scalars
Scale
Scale Control Point
Scale Deformation
Scale Keys
Scale List
Scale Luma
Scale Saturation
Scale Time
Scale Values
Scanline Render
Scene
Scene End
Scene Materials
Scene Motion Blur
Scene Range
Scene Star
Scene Start
Scene Totals
Scenes
Screen
Seed
Segments
Selec by Material
Select All
Select and Link
Select and Move
Select and Non-uniform Scale
Select and Rotate
Select and Squash
Select and Uniform Scale
Select By
Select By Color
Select By ID
Select by Name
Select By Smooth Group
Select Invert
Select None
Select Object
Select Slot
Select Time
Selected
Selected By Name
Selected Objects
Selected Objects Only
Selected Tracks
Selection
Selection Filter
Selection Method
Selection Set
Selection Sets
Selection Type
Selection Volume
Self-Illumination
Self-Illumination Map
Separate by Materials
Separate by Smoothig Groups
Separations
Set Active
Set Defaults
Set Number
Sets
Setup Explosion
Setup Explosion Phase Curve
Shade Selected
Shaded
Shading
Shadow brightness
Shadow Parameters
Shape Commands
Shape Steps
Shape view
Sharpness
Shin. Stregth
Shin. Strength
Shin. Strength Map
Shininess
Shininess Map
Short Tolbar
Show
Show as Boxes
Show Axis Icon
Show Axis Tripod
Show Background
Show Cone
Show Dependencies
Show Details
Show End Result
Show End Result On/Off Toggle
Show end result on/off toggle
Show Grid
Show Hidden Ops
Show Home Grid
Show Horizon
Show Map in Viewport
Show Normals
Show Only
Show rebuid cursor
Show Rebuild Cursor
Show Safe Frame
Show Safe Frames in Active View
Show Selected Key Statistics
Show Tangents
Show Used Only
Shrink Wrap
Shrink-wrap Environment
Sides
Simple Additive Compositor
Simple Wipe
Single
Size
Skew
Skew Axis
Skin
Skin in Shaded
Skin Parameters
Slice
Slice From
Slice On
Slice To
Slide Keys
Sliding Joints
Slot now contains
Smoke Color
Smooth
Smooth across levels
Smooth Boundaries
Smooth Lenght
Smooth Result
Smooth Width
Smooth+Highlight
Smooth+Highlights
Smoothing Group
Smoothing Groups
Smootness
Smp Range
Snap
Snap Frames
Snap Priority
Snap Strenght
Snap Strength
Snap Values
Snap Values Angle
SnapShot
Snapshot
Soften
Software Z Buffer
Sort
Sound
Sound Plug-In
Source
Source Apparatus
Spacing Grid
Specify Length
Specular
Specular Map
Speed
Sphere
Spherical
Spherical Environment
Spinner Precision
Spinner Snap
Spinner Snap Toggle
Spline Conversion
Splines
Spotlight Fallof
Spotlight Falloff
Spotlight Hotspot
Spotlight Parameters
Spout
Squash
Stack
Stack Selection Level
Standard Primitives
Start
Start at
Start Frame
Start New Shape
Start Outline
Start Processing
Start Range
Start Tim
Start Time
Status
Status Bar
Status Line
Step Size
Steps
Stock Lenses
Stop
Strech
Strech Axis
Strenght
Strength
Strength Z
Sub Materials/Maps
Sub Region
Sub-Object
Sub-Object Selection Color
Subdivide
Subdivision
Subtract
Subtraction
Subtraction (A-B)
Subtraction (B-A)
Subtractive
Summary Info
Summed Area
Super Black
Supports Objects of Type
Surface
Surface Parameters
Swap
Swap Deform Curves
Swap Even
Swap Event
Swap Layout
Swap Layouts
Symmetry
Sync Start to Frame
System Unit Scale
T
Taper
Taper Axis
Taper Axis Effect
Taper Axis Primary
Target
Target Distance
Target Object
Target Objet
Target Spot
Target Value
Teapot
Teapot Parts
Teeter Deformation
Tendril
Tension
Terminator
Tesselate
Tetrahedron
tetrahedron
Texture
Texture Correction
Threshold
Tick Offset
Ticks
Tile
Tiling
Time
Time Configuration
Time Display
Time Output
Time Slider
Title Safe
To
Toolbar
Toolbar Bind to Space Warp
Top
Top Material
Top view
Topology
Torus
Total Buttons
Total Files In File Menu History
Total in Array
Track View
Track view
Track View Pick
Trajectories
Trajectory
Transform
Transform Type-In
Transition Zone
Transluency
Transp. Color
Treshold
Tri Patch
Triangle
Truck Camera
Truck Camera, Orbit/Pan Camera
Tube
Tumble
Tumble Rate
Turbulence
Turn
Turns
Twist
Twist Axis
Twist Deformation
Type
U
U Tile
Unbind
Undo
Undo Levels
Undo View ...
Unfreeze All
Unfreeze by Hit
Unfreeze by Name
Ungroup
Unhide
Unhide All
Unhide by Name...
Uniform
Uniformity
Unify
Unify Normals
Union
Unit
Units Setup
Unlink Selection
Up
Update background image while playing
Update Time
Update Viewports
Update Views Dynamically
Upper Limit
US Standard
Use
Use Alpha Plane
Use Current Transform
Use Curve
Use Environment Map
Use Existing Mapping
Use Frame
Use Global Settings
Use Map
Use Pivot Point Center
Use Pivot Points
Use Plugin Filters in
Use Ray-Traced Shadows
Use secondary threshold
Use Selection Center
Use Shadow Maps
Use Spinner Snap
Use Standin Image
Use Transform Coordinate Center
Use Visible Edge Method
User
User view
UV
UVW
UVW Map
V
V Tile
Value Display
Variation
Vector
Vectors
Vein width
Vertex
Vertex Count
Vertices
Video Color Check
Video Post
Video Post Parameters
VideoPost
View
View Control
View File
View Large Icons
View List
View menü
View Preview
View Small Icons
Viewport Background
Viewport Bakcground
Viewport Configuration
Viewport Count
Viewports
Viewports lap
Viewports Parameters
Views
Virtual Frame Buffer
Virtual Framebuffer
Visibility
Visible
Volume Fog
Volume Light
VP End Time
VW
W
W Tile
Wave
Wave Legth
Wave Length
Weld
Weld Core
Weld Treshold
When Rendering
When Selected
Width
Width Repeat
Width Segs
Wind from the
Wind Strength
Window
Window Selection
Window/Crossing Toggle
Windows Selection
Wire
Wire Thickness
Wireframe
World
Write image to Clipboard
WU
X
X Value
XYZ
Y
Y Value
Z
Z Value
Z-buffer wires
Zoom
Zoom All
Zoom Extents
Zoom Extents All
Zoom Extents All Selected
Zoom Extents Selected
Zoom Horizontal Extents
Zoom Horizontal Extents Keys
Zoom Horizontally
Zoom Region
Zoom Time
Zoom Value Extents
Zoom Values
Zoom Vertical Extents
Zoom Vertically