3D in Photoshop: The Ultimate Guide for Creative Professionals

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This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, you'll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts - Adobe's own 3D team - and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive workflow that suits your specific needs. Along the way, you'll pick up troubleshooting tips and advice from the industry experts and you'll be inspired by many examples of full color, original works of 3D art. If you're already using Photoshop for your digital art and want to learn how to incorporate your 3D components into one workflow, you'll discover new ways of working with Photoshop that you probably never knew existed. Find out how to quickly generate beautiful 3D extrusions from text layers, selections and more. Brush up on your painting, texture creation and editing skills, and learn how to composite 3D to 2D scenes. You'll also discover the secrets to creating Lenticular images. It's all here in this comprehensive guide - the next best thing to sitting side-by-side with an Adobe expert while you create 3D magic. *Note: 3D functionality discussed in this book is only available in Photoshop CS5 Extended *Comprehensive coverage of general 3D concepts to get you started if you're new to 3D, or to catch you up to speed with the latest info if you're a seasoned pro *A supplemental website includes images to practice with, third party application plug-ins, and more *Includes step-by-step workflows from some of the industry's best digital artists to inspire and inform your own workflow *Answers to the questions most frequently asked to the Adobe Photoshop 3D team

Author(s): Zorana Gee, Pete Falco
Edition: 1
Publisher: Focal Press
Year: 2010

Language: English
Pages: 225
Tags: Библиотека;Компьютерная литература;Adobe Photoshop;

3D in Photoshop......Page 4
Copyright......Page 5
Contents......Page 6
CHAPTER 9 Adobe Repoussé with Corey Barker......Page 10
About the Authors and Acknowledgements......Page 12
Introduction......Page 16
CHAPTER 7 Performance Settings and Optimization......Page 18
1.2 Meshes and Vertices......Page 20
1.3 Cameras......Page 22
1.4 Lights......Page 24
1.5 Materials......Page 26
1.6 UVs......Page 33
2.1 OpenGL......Page 36
2.2 Ray Tracing......Page 38
2.3 Other Render Settings......Page 41
7.1 3D Preferences......Page 44
3.1 Workspace and the 3D Panel......Page 46
3.3 Converting to 3D......Page 48
10.4 Lighting the 3D model......Page 52
CHAPTER 8 3D and Compositing with Bert Monroy......Page 94
OBJ......Page 212
3DS......Page 56
4.3 Painting on 3D......Page 57
6.5 Mesh Quality......Page 84
CHAPTER 11 Creating Lenticulars with Russell Brown......Page 62
7.2 GPU Memory (VRAM)......Page 89
5.3 Editing Lights......Page 63
5.4 Adding and Editing Shadows......Page 64
5.5 Colored Transparent Shadows......Page 68
5.6 Final Rendering......Page 72
6.1 Introduction to Adobe Repoussé
......Page 74
9.2 Creating Realistic 3D Product Shots......Page 130
6.3 Constraints......Page 81
6.6 Split Apart Functionality......Page 85
7.4 Ray Trace Quality Threshold......Page 90
7.5 3D File Loading......Page 91
8.1 Simple Complexity......Page 114
9.1 Text and Reflections......Page 121
9.3 Masking 3D Shapes for Effect......Page 142
9.4 3D and Photoshop Effects......Page 150
9.5 Cover Art Breakdown......Page 161
CHAPTER 10 Painting, Texturing and Lighting with Stephen Burns......Page 170
10.1 Importing 3D Using 3DVIA......Page 171
10.2 Creating the Layout......Page 174
10.3 Texturing the Walls of the Buildings......Page 187
10.5 Adding the Wet Look to the Street......Page 192
10.6 Adding Localized Bump and Reflective Characteristics......Page 195
10.7 Adding Depth of Field and the Splash......Page 198
11.2 Basic Lenticular Workflow......Page 205
PART IV -
Appendices......Page 210
COLLADA and KMZ......Page 213
U3D......Page 214
APPENDIX B Interoperability and Limitations
......Page 216
Index......Page 218