3ds max 8 для чайников

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Eta kniga posvyaschena veduschemu prilozheniyu po sozdaniyu trekhmernoj animatsii - paketu 3ds max 8. Material, izlozhennyj v knige, pomozhet chitatelyu osvoit' bazovye metodiki modelirovaniya, sozdaniya spetseffektov i animatsii v 3ds max. Budut rassmotreny takie voprosy, kak sozdanie trekhmernykh modelej, ispol'zovanie istochnikov sveta i kamer, primenenie modifikatorov i spetseffektov, sozdanie animatsii, ispol'zovanie nadstroek i dr. Segodnya v mire komp'yuternykh tekhnologij sfera razrabotki trekhmernoj grafiki i animatsii zanimaet vazhnoe mesto, odnako slozhnost' 3ds max otpugivaet mnogikh pol'zovatelej, zhelayuschikh izuchit' etot prekrasnyj instrument trekhmernogo modelirovaniya. Imenno resheniyu ukazannoj problemy posvyaschena nastoyaschaya kniga - tsennoe posobie dlya vsekh, kto khochet otpravit'sya v uvlekatel'noe puteshestvie v mir grafiki i animatsii 3ds max.

Author(s): Ш. Мортье
Series: Для чайников
Publisher: Диалектика
Year: 2006

Language: Russian
Commentary: +OCR
Pages: 363