Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings

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The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Author(s): Michitaka Hirose (auth.), Gérard Subsol (eds.)
Series: Lecture Notes in Computer Science 3805 : Information Systems and Applications, incl. Internet/Web, and HCI
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2005

Language: English
Pages: 292
Tags: Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Information Systems Applications (incl.Internet); Multimedia Information Systems; User Interfaces and Human Computer Interaction

Front Matter....Pages -
Front Matter....Pages 1-1
Virtual Reality Technology and Museum Exhibit....Pages 3-11
A Context-Based Storytelling with a Responsive Multimedia System (RMS)....Pages 12-21
FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging....Pages 22-31
Proposing Daily Visual Feedback as an Aide to Reach Personal Goals....Pages 32-40
Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback....Pages 41-50
Front Matter....Pages 51-51
Action Planning for Virtual Human Performances....Pages 53-62
An Emotional Architecture for Virtual Characters....Pages 63-72
Generating Verbal and Nonverbal Utterances for Virtual Characters....Pages 73-76
Scenejo – An Interactive Storytelling Platform....Pages 77-80
Front Matter....Pages 81-81
Did It Make You Cry? Creating Dramatic Agency in Immersive Environments....Pages 83-94
Formal Encoding of Drama Ontology....Pages 95-104
Emotional Spectrum Developed by Virtual Storytelling....Pages 105-114
The Control of Agents’ Expressivity in Interactive Drama....Pages 115-124
Agency and the “Emotion Machine”....Pages 125-128
Environment Expression: Telling Stories Through Cameras, Lights and Music....Pages 129-132
Front Matter....Pages 133-133
Toward Interactive Narrative....Pages 135-147
Managing a Non-linear Scenario – A Narrative Evolution....Pages 148-157
Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas....Pages 158-167
INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications....Pages 168-171
Meta-Data for Interactive Storytelling....Pages 172-175
Front Matter....Pages 177-177
Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds....Pages 179-188
Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems....Pages 189-198
How Do We Build This Thing?: Imagining Frameworks for Personal Narratives....Pages 199-208
Beneficial Dependencies: Design Principles for Narrative Games....Pages 209-218
Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment....Pages 219-222
Front Matter....Pages 223-223
The Role of Tangibles in Interactive Storytelling....Pages 225-228
Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach....Pages 229-238
A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling....Pages 239-248
Front Matter....Pages 249-249
The Rapunsel Project....Pages 251-259
Automatic Conversion from E-Content into Virtual Storytelling....Pages 260-269
The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper....Pages 270-279
Dream of Mee-Luck: Aspiration for a New Dawn....Pages 280-283
Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore ....Pages 284-287
Back Matter....Pages -