UML Distilled: A Brief Guide to the Standard Object Modeling Language

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More than 300,000 developers have benefited from past editions ofUML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.

Author(s): Martin Fowler
Series: Addison-Wesley Object Technology Series
Edition: 3rd
Publisher: Addison-Wesley Professional
Year: 2003

Language: English
Pages: 208

Cover
Contents
List of Figures
Foreword to the Third Edition
Foreword to the First Edition
Preface
Why Bother with the UML
Structure of the Book
Changes for the Third Edition
Acknowledgments
Chapter 1: Introduction
What Is the UML
Ways of Using the UML
How We Got to the UML
Notations and Meta-Models
UML Diagrams
What Is Legal UML
The Meaning of UML
UML Is Not Enough
Where to Start with the UML
Where to Find Out More
Chapter 2: Development Process
Iterative and Waterfall Processes
Predictive and Adaptive Planning
Agile Processes
Rational Unified Process
Fitting a Process to a Project
Fitting the UML into a Process
Requirements Analysis
Design
Documentation
Understanding Legacy Code
Choosing a Development Process
Where to Find Out More
Chapter 3: Class Diagrams: The Essentials
Properties
Attributes
Associations
Multiplicity
Programming Interpretation of Properties
Bidirectional Associations
Operations
Generalization
Notes and Comments
Dependency
Constraint Rules
When to Use Class Diagrams
Where to Find Out More
Chapter 4: Sequence Diagrams
Creating and Deleting Participants
Loops, Conditionals, and the Like
Synchronous and Asynchronous Calls
When to Use Sequence Diagrams
Chapter 5: Class Diagrams: Advanced Concepts
Keywords
Responsibilities
Static Operations and Attributes
Aggregation and Composition
Derived Properties
Interfaces and Abstract Classes
Read-Only and Frozen
Reference Objects and Value Objects
Qualified Associations
Classification and Generalization
Multiple and Dynamic Classification
Association Class
Template (Parameterized) Class
Enumerations
Active Class
Visibility
Messages
Chapter 6: Object Diagrams
When to Use Object Diagrams
Chapter 7: Package Diagrams
Packages and Dependencies
Package Aspects
Implementing Packages
When to Use Package Diagrams
Where to Find Out More
Chapter 8: Deployment Diagrams
When to Use Deployment Diagrams
Chapter 9: Use Cases
Content of a Use Case
Use Case Diagrams
Levels of Use Cases
Use Cases and Features (or Stories)
When to Use Use Cases
Where to Find Out More
Chapter 10: State Machine Diagrams
Internal Activities
Activity States
Superstates
Concurrent States
Implementing State Diagrams
When to Use State Diagrams
Where to Find Out More
Chapter 11: Activity Diagrams
Decomposing an Action
Partitions
Signals
Tokens
Flows and Edges
Pins and Transformations
Expansion Regions
Flow Final
Join Specifications
And There's More
When to Use Activity Diagrams
Where to Find Out More
Chapter 12: Communication Diagrams
When to Use Communication Diagrams
Chapter 13: Composite Structures
When to Use Composite Structures
Chapter 14: Component Diagrams
When to Use Component Diagrams
Chapter 15: Collaborations
When to Use Collaborations
Chapter 16: Interaction Overview Diagrams
When to Use Interaction Overview Diagrams
Chapter 17: Timing Diagrams
When to Use Timing Diagrams
Appendix: Changes between UML Versions
Revisions to the UML
Changes in UML Distilled
Changes from UML 1.0 to 1.1
Type and Implementation Class
Complete and Incomplete Discriminator Constraints
Composition
Immutability and Frozen
Returns on Sequence Diagrams
Use of the Term "Role"
Changes from UML 1.2 (and 1.1) to 1.3 (and 1.5)
Use Cases
Activity Diagrams
Changes from UML 1.3 to 1.4
Changes from UML 1.4. to 1.5
From UML 1.x to UML 2.0
Class Diagrams: The Essentials (Chapter 3)
Sequence Diagrams (Chapter 4)
Class Diagrams: Concepts (Chapter 5)
State Machine Diagrams (Chapter 10)
Activity Diagrams (Chapter 11)
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