Two-Person Game Theory: The Essential Ideas

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A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as "utility," "strategy," and the difference between "non-zero" and "zero-sum" games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.

Author(s): Anatol Rapoport
Year: 1999

Language: English
Pages: 230
Tags: Математика;Теория игр;

Preface......Page 6
Contents......Page 12
1. Games......Page 14
2. Utilities......Page 23
3. Strategy......Page 40
4. The Game Tree and the Game Matrix......Page 48
5. Dominating Strategy and Minimax......Page 55
6. Mixed Strategy......Page 64
7. Solving the Two-Person Zero-sum Game......Page 79
8. The Negotiated Game......Page 95
9. Nonne gotiable Games......Page 124
10. An Inductive Theory of Games: Dynamic Models......Page 146
11. An Example: Inspector vs. Evader......Page 159
12. Opportunities and Limitations......Page 187
Notes......Page 216
References......Page 221