Tricks of the Game Programming Gurus

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This book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, and the utilities used to manipulate video, audio and input devices.

Author(s): Andre LaMothe
Edition: Pap/Cdr
Publisher: Sams Publishing
Year: 1994

Language: English
Pages: 746

Cover
Overview
Contents
Acknowledgments
Introduction
1 A Video-Game Primer
2 Assembly Language Basics
3 Input Device Basics
4 The Mechanics of Two-Dimensional Graphics
5 The Mysteries of the VGA Card
6 The Third Dimension
7 Advanced Bit-Mapped Graphics and Special FX
8 High-Speed 3-0 Sprites
9 Sound FX and Music
10 Implementing Computer Game Music
11 Video Game Algorithms, Data Structures, and Methodologies
12 Surreal Time, Interrupts, and Multitasking
13 Synthetic Intelligence
14 Linking Up
15 The Toolchest
16 Creating Art for Your Game
17 Parallax Scrolling Techniques
18 Optimization Techniques
19 Warlock
Index