The Philosophy of Comics: What They Are, How They Work, and Why They Matter

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How do comics produce such a striking range of vibrant stories, representations, and expressions of the sensibilities of their creators? Henry John Pratt's The Philosophy of Comics provides a ground-breaking, illustrated introduction to the study of comics and graphic novels, advancing the field of comics studies by attending to some of its most notable problems. Pratt examines the history of comics, the contrast between comics and cartoons, the tenuous place of comics in the art world, and what it is to be a comic in the first place.

Comics work through extensive modes of representation and expression, including through film, non-graphic literature, and theatre. Pratt examines questions such as, why and how are so many films based on comics? Can there be a perfect adaptation from one to the other? Are some comics better than others? Why is reading comics not regarded in the same light as reading literary books? Pratt urges us to look closely at the most significant problems and puzzles that comics provoke, having to do with the very nature of comics, what composes them, how comics are related to other art forms, how they function to manage space and time in storytelling, and why they've been neglected in academic circles despite being a culturally significant art form for decades. With illustrations by Kurt F. Shaffert,
The Philosophy of Comics ultimately tries to explain the true underlying value of comics as an art form.

Author(s): Henry John Pratt
Publisher: Oxford University Press
Year: 2023

Language: English
Pages: 222
City: New York

Cover
The Philosophy of Comics
Copyright
Dedication
Contents
Preface
P.1. Why the Philosophy of Comics?
P.2. The Structure of the Book
Acknowledgments
1. The Category of Comics
1.1. Exemplars
1.2. The Standard History
1.3. Cartoons as Style and Category
1.4. Are Comics Art?
1.5. Conclusions
2. Formal Definitions of Comics: Pictures, Panels, and Words
2.1. Can Comics Be Defined?
2.2. Extant Definitions
2.3. Less Plausible Necessary Conditions
2.4. More Plausible Necessary Conditions
2.5. Conclusions
3. The Media of Comics
3.1. An Introduction to Medium Specificity
3.2. What Comics Are Made Of
3.3. Defensible Medium Specificity
3.4. Tendencies of Comics Media in Practice
3.5. Conclusions
4. Narrative, Time, and Space
4.1. Narrativity
4.2. The Verbal Dimension
4.3. The Pictorial Dimension
4.4. Seriality
4.5. Conclusions
5. Adaptation
5.1. Adaptation and Viability
5.2. The “Impossibility” of Adaptation
5.3. The Kindred of Comics and Film
5.4. Conclusions
6. Evaluating Comics
6.1. Criticism and Relativism
6.2. Value-​Making Properties
6.3. The Umbrella Category
6.4. Conclusions
7. Social and Moral Problems
7.1. The Platonic Strategy
7.2. Creators and Audiences
7.3. Reading Process and Format
7.4. Content
7.5. Conclusions
Afterword
Notes
References
Index