The Game Narrative Toolbox

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Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

Author(s): Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay
Series: Focal Press Game Design Workshops
Edition: 2
Publisher: CRC Press
Year: 2023

Language: English
Pages: 327
City: Boca Raton

Cover
Half Title
Series
Title
Copyright
Contents
Preface to the Second Edition
Acknowledgments
Authors
Introduction
Chapter 1: What Is Narrative Design?
Chapter 2: The Concept
Chapter 3: Worldbuilding
Chapter 4: Characters
Chapter 5: Story
Chapter 6: Implementation and Production
Chapter 7: Dialogue
Chapter 8: Cutscenes and Cinematics
Chapter 9: Troubleshooting
Chapter 10: Visual Novels
Chapter 11: Storytelling in Open-World Games and Games as a Service
Conclusion
Resources
Glossary
Index