The Filmmaker's Guide to Visual Effects: The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers

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The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet, for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production.

The book will help readers:

    • Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set, and in post; use visual effects as a narrative aid; reduce production costs; and solve problems on location

    • Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; and essential concepts like photorealism, parallax, roto, and extraction; become familiar with traditional VFX workflows as well as virtual production; and learn how to plan effectively for the cost and complexity of VFX shots

    • See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals and discover how to better integrate visual effects into your own projects

    Author(s): Eran Dinur
    Edition: 2
    Publisher: Routledge/Focal Press
    Year: 2023

    Language: English
    Pages: 213
    City: New York

    Cover
    Half Title
    Title Page
    Copyright Page
    Dedication
    CONTENTS
    Preface to the 2nd Edition
    Acknowledgments
    Introduction
    Who Is This Book for?
    Visual Effects on a Shoestring
    About This Book
    PART 1: VFX FUNDAMENTALS
    Chapter 1: Core Concepts
    Special Effects or Visual Effects?
    What Does CGI Really Mean?
    2D, 3D, and Stereoscopic 3D
    Realism and Photorealism
    The Danger of Overindulgence
    Animation, Games, and Visual Effects
    Digital vs. Film
    Film vs. Television
    Chapter 2: VFX as a Filmmaking Tool
    Common Types of VFX Shots
    Fix-it Shots
    Screen Inserts
    Driving Shots
    Rig Removal and Period Cleanup
    Set Extensions
    Crowd Augmentation/Crowd Simulation
    Action Elements
    Advanced VFX
    Case Study: Changing a Camera Move in Post
    Chapter 3: From 2D to 3D: The Quest for the Lost Dimension
    Camera Movement and VFX
    Parallax
    Perspective Shift
    2D Workflow
    The Missing Dimension
    Recreating the Camera
    3D Workflow
    3D vs. 2D
    2.5D: The Hybrid Solution
    Case Study: The Opening Shot of
    Chapter 4: Separation: Roto, Green Screens, and the Challenges of Extraction
    Rotoscoping
    Green/Blue Screens
    The Challenges of Extraction
    Background Matching
    Spill
    Non-solid Edges
    PART 2: THE INSIDE LOOK
    Chapter 5: The VFX Workflow: An In-depth Look at the Various Crafts of Visual Effects
    Pre-production Crafts
    Previs
    Concept Art
    Camera Tracking
    Layout
    Modeling
    Technical Modeling
    Organic Modeling
    Procedural Modeling
    Cost-saving Alternatives
    Texturing and Shading
    Shaders
    Textures
    UV Mapping
    Case Study: Uncut Gems-Inside the Opal
    Rigging
    Animation
    Motion Capture
    Lighting and Rendering
    CG Lighting Essentials
    Key and Fill Lights
    Sky Light and Image-Based Lighting
    Global Illumination (Indirect Light)
    Outdoor Lighting vs. Indoor Lighting
    Ambient Occlusion
    Rendering
    Compositing
    Matte Painting
    FX: Particles and Physical Simulations
    Rigid-body Simulations
    Cloth Simulations
    Fluid Simulations
    Liquids
    Cost-saving Alternatives
    Particle Systems
    Crowd Simulation
    Remote Work and Cloud-Based VFX Facilities
    Chapter 6: Workflow Case Studies
    Shot 1: Background Cleanup
    Shot 2: The Homestead Strike
    Shot 3: Piranha Attack
    Asset Work vs. Shot Work
    Shot 4: Tsunami Mayhem
    PART 3: VFX IN PRODUCTION
    Chapter 7: Pre-production
    Preliminary VFX Breakdown
    The VFX Supervisor and VFX Producer
    Model 1: Dedicated Production VFX Supervisor and Producer
    Model 2: Company In-house VFX Supervisor and Producer
    Preliminary Bidding
    Inside the Bidding Process
    Storyboarding
    Previs and Concept Art
    VFX Production Meetings
    Tech Scouts
    Detailed Budget and Schedule
    Case Study: Ellis Island
    Chapter 8: On Set
    Collaborating with the VFX Supervisor
    On-set Data Acquisition
    Camera Information
    Lens Grids
    Color Chart Reference
    Chrome Ball and Gray Ball
    On-set Reference Photography
    Spherical HDRI Light Domes
    Lidar 3D Scanning
    Photogrammetry
    Green/Blue Screens
    Action Coverage
    Screen Consistency
    Dirt and Tears
    Folds
    Non-green Parts
    Cast Shadows
    Tracking Markers
    Smoke and Atmospherics
    Reflections
    Lighting Green Screens
    Roto or Green Screen?
    Shooting VFX Elements
    Camera Movement
    Camera Angle and Position
    Lens Type
    Framing
    Choosing the Right Background
    Frame Rate
    Case Study: The Crane Dare
    Shooting Driving Plates
    Crowd Tiling
    Setting up the Camera
    Locked-off Camera
    Moving Camera
    Setting up the Crowd
    Moving and Rearranging the Extras
    Roto or Green Screen?
    Shooting Sprites
    Case Study: Multi-camera Crowd Tiles
    Screen Inserts Setup
    Stunts and Visual Effects
    Special Effects and Visual Effects
    Chapter 9: Post-production
    The Post-production VFX Workflow
    VFX Basic Color Workflow
    Image Formats in VFX
    Bit Depth (Color Depth)
    Video Formats
    Color Space and ACES
    The Spec Sheet and Pipeline Test
    VFX and Editorial
    The VFX Editor
    When to Deliver Shots to the VFX Team
    Handles
    Edit Refs (Offlines)
    Editorial Temps
    Budgeting and Scheduling
    Budget Updates
    Change Orders
    Scheduling
    The Reviewing Process
    Mockups
    Style Frames
    Animation Versions (aka Playblasts)
    Turntables
    Comp
    Final Approval
    Communication
    Providing Feedback
    Chapter 10: Real-time Rendering and Virtual Production
    Real-time Rendering in the Studio
    Real-time Previs
    Augmented Reality and On-set Previs
    Virtual Production
    A Little Perspective
    Old Technique—New Technologies
    Virtual 3D Environments
    Understanding the Limitations
    The Bottom Line
    Chapter 11: The Future
    Machine Learning
    Technical Assistance
    Face Replacement
    2D to 3D Conversion
    Creative Assistance
    Volumetric Capture
    Marker-less Motion Capture
    Photoreal Intelligent Digi-doubles
    On We Go
    Index