The Definitive Guide to Taxes for Indie Game Developers

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Indie developers and other people who work on games for a living face all kinds of interesting income tax and small business formation issues that more traditional businesses simply don’t: not being geographically bound, relying on alternative funding, long periods of time with no income, and having multiple options for tax treatment of game development costs. The Definitive Guide to Taxes for Indie Game Developers addresses the income tax issues that the average indie game developer is most likely to encounter, in the context of the American Internal Revenue Code and types of taxes. Written by a former tax law practitioner turned game developer and industry consultant with a decade of tax and accounting experience, this newly revised Second Edition includes key provisions of the 2018 tax reform, such as the new qualified business income deduction, R&D credit expansion, and permanent reduction to corporate income taxes. In-depth explanations and examples are provided along with references to Tax Court and Supreme Court cases relevant to each tax benefit. Key Features Includes authoritative sources with relevant IRS publications, Revenue Rulings, and Tax Court cases Features easy to read, accessible, and humorous language: No legalese! Approaches how business decisions as an indie developer affect personal finances Readers will gain a thorough understanding of taxation’s role in managing a game studio of any size and going indie with any lifestyle. The accompanying companion website is a valuable resource that is annually updated to keep current on any tax reforms.

Author(s): Rachel Presser
Edition: 2
Publisher: CRC Press
Year: 2023

Language: English
Pages: 320
City: Boca Raton

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Acknowledgments
Author
Level 0 Introduction and Why Game Developers Need Their Own Tax Guide
Level 1 Types of Taxes
Level 2 Chaotic Neutral Married: Filing Statuses
Level 3 Deductions, Credits, and Exclusions
Level 4 Solid Recordkeeping as an Important Framework
Level 5 Tax Impacts of How Your Game Gets Funded
Level 6 Is Game Development Your Livelihood or Just a Hobby?
Level 7 Business Entities: Formalities and Setting Up
Level 8 The Load Screen: Startup and Organizational Costs
Level 9 The Main Event: Business Expenses
Level 10 The Lost Levels: Nondeductible Items and Net Operating Losses
Level 11 The Bonus Round of Travel, Meals, and Entertainment Expenses
Level 12 Turn-Based Strategy: Depreciation of Big-Ticket Items
Level 13 Gone Home: The Deal with Home Office Deductions
Level 14 Late Game Content: Minding Your QBI
Level 15 Why Your Fiscal Year Is Like Dinosaurs Living with Humans
Level 16 How You Treat Development Costs and All the Gamasutra Content That Filled You with False Hope about the R&D Credit
Level 17 Rubber Chickens with Pulleys in the Middle (Inventory)
Level 18 Sales Tax: Torment
Level 19 Classification Quest: Do I Issue a W-2 or 1099?
Level 20 Where in the World Are Your International Dev Team Members?
Level 21 How to Choose and Work with a Tax Professional
Index of Citations
Index