The Complete Guide to Blender Graphics: Computer Modeling and Animation

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BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

Key Features:

  • The book provides instruction for New Users starting at the very beginning
  • Instruction is presented in a series of chapters incorporating visual reference to the program's interface
  • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program
  • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material

Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

Author(s): John M. Blain
Edition: 8
Publisher: A K Peters/CRC Press
Year: 2023

Language: English
Commentary: Publisher PDF
Pages: 416
City: Boca Raton, FL
Tags: Computer Modeling; Computer Animation; Real World Physics Simulation; Sculpting; Video Editing; Motion Tracker; Blender; Blender 3.2.2; Blender Assets; Geometry Nodes; Non-Linear Animation; Modeling Characters; Animating Characters; Scene Creation

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Introduction
Download & Installation
The Author
Preamble
CH01 Understanding the Interface
The Interface
1.1 Examining the Interface
1.2 First Interaction
1.3 Quit Blender
1.4 Getting Help
1.5 The Interface – Figure 1.1
1.6 Further Examination
1.7 3D Viewport Work Modes
1.8 Rotating in 3D Space
1.9 Other Objects
1.10 Using the Outliner Editor
1.11 Working in the 3D Viewport (Object Mode)
1.12 Working in the 3D Viewport (Edit Mode)
1.13 Adding Vertices by Subdivision
1.14 The Last Operator Panel
1.15 Using the Properties Editor
1.16 Making a Plan - Storyboard
1.17 Camera View
1.18 Quick Effects
1.19 Something to Burn
1.20 Saving Work to Start Over
1.21 Lighting the Fire
1.22 Smoke and Fire - Quick Effect
1.23 Animating Suzanne
1.24 Render
1.25 Summary
CH02 Editors – Workspaces - Themes
2.1 Editor Types
2.2 Resizing Editors
2.3 Splitting Editors
2.4 Cancel an Editor
2.5 3D Viewport Features
2.6 Scene Manipulation
2.7 Scene Manipulation Widget
2.8 Multiple Scenes
2.9 Headers Menus and Panels
2.10 Headers and Panels
2.11 The Blender Interface Header
2.12 The Blender Screen Header
2.13 The 3D Viewport Header
2.14 The Widget Panel
2.15 The Tool Panel and Object Properties Panel
2.16 Properties Editor Tabs
2.17 The Preferences Editor
2.18 3D Viewport Editor - Background Color
2.19 Workspaces
2.20 Creating New Workspaces
2.21 Themes
2.22 Saving a Theme
CH03 Navigate and Save
3.1 Files and Folders
3.2 Saving a File
3.3 Windows File Explorer
3.4 Windows File Explorer Diagram
3.5 Blender File Browser
3.6 Opening Files
3.7 File Browser Header Features
3.8 Make a New Folder
3.9 Display Options
3.10 Saving Your Work
3.11 The Concept of Files
3.12 The Append or Link Command
3.13 Importing Objects
3.14 Activating Import File Types
3.15 Packing Data
CH04 Objects in the 3D View Editor
4.1 Workflow Philosophy
4.2 Starting a New File
4.3 Modifying the Scene
4.4 Object Mode and Edit Mode
4.5 3D Viewport Cursor
4.6 Selecting and Deselecting Objects
4.7 Adding Objects
4.8 Object Primitives
4.9 Locating the 3D Viewport Editor Cursor
4.10 Deleting Objects
4.11 Duplicating Objects
4.12 Object Mode Manipulation
4.13 The Last Operator Panel
4.14 Tool Panel – Widgets
4.15 Manipulation Units
4.16 Measuring Ruler / Protractor
4.17 Precision Manipulation
4.18 Camera View
4.19 Other Types of Objects
4.20 Naming Objects
4.21 The Header Button Menus
4.22 Meta Shapes
4.23 Coloring Objects
CH05 Editing Objects
5.1 The Mesh Object
5.2 Edit Mode Selecting
5.3 Selecting Vertices, Edges and Faces
5.4 Manipulating Selected Vertices, Edges and Faces
5.5 Creating Vertices by Subdivision
5.6 Adding and Deleting Vertices, Edges, or Faces
5.7 Center Points
5.8 Joining and Separating
5.9 Creating Vertex Groups
5.10 Proportional Vertex Editing
5.11 Inset Faces
5.12 Parenting
CH06 Editing Tools
6.1 The Edit Mode Tool Panel
6.2 The Add Menu
6.3 Last Operator Panels
6.4 Extrusion
6.5 The Extrude Region Tool
6.6 Inset Faces
6.7 The Inset Faces Tool
6.8 The Bevel Tool
6.9 Edge and Loop Selection
6.10 Loop Cut Tool
6.11 The Knife Tool
6.12 The Poly Build Tool
6.13 The Spin Tool
6.14 Creating a Spin Profile
6.15 Spin Duplication
6.16 The Screw Tool
6.17 The Smooth and Randomize Tools
6.18 The Edge Slide And Vertex SlideTool
6.19 The Shrink Fatten Tool
6.20 The Shear Tool
6.21 The Rip Region Tool
CH07 Editing with Modifiers
7.1 Modifiers in General
7.2 The Modifier Stack
7.3 The Modify Group
7.4 The Generate Group
7.5 The Deform Group
7.6 The Physics Group
CH08 Editing Techniques - Examples
8.1 Proportional Editing
8.2 Dupliverts
8.3 Modeling Exercise – Aircraft
8.4 Sculpting
8.5 Sculpting Demonstration
8.6 Creating a Humanoid Figure
CH09 Materials - Textures - Nodes
9.1 Material Definition
9.2 Materials in Practice
9.3 Materials and the Shader Editor
9.4 Adding Material Properties
9.5 Alternative Material Assignment
9.6 Multiple Material Datablocks
9.7 The Material Slot
9.8 The Color Picker
9.9 Material Display
9.10 Lighting Affects on Materials
9.11 Materials using Nodes
9.12 A Simple Node Arrangement
9.13 Accessing and Viewing Node Effects
9.14 Noodle Curving
9.15 The Shader Editor
9.16 The Shader Node Menu
9.17 Adding Nodes
9.18 The Shading Workspace
9.19 Scene Arrangements
9.20 Mixing Material Example
9.21 The Principled BSDF Node
9.22 The Color Ramp Node
9.23 Saving Screen Space
9.24 Vertex Paint
CH10 Textures
10.1 Procedural Texture
10.2 Adding Texture Nodes
10.3 Image as a Texture
10.4 Texture Mapping
10.5 Unwrapping Options
10.6 PBR Textures
10.7 Texture Properties – Properties Editor
10.8 Texture Painting
10.9 Texture Displacement
CH11 Node Systems and Usage
11.1 Compositing Nodes
11.2 Texture Nodes
11.3 The Geometry Node Editor
11.4 Transparency
11.5 Volumetric Lighting
CH12 Scene Lighting & Cameras
12.1 Scene Lighting
12.2 Light Type
12.3 Cameras
12.4 Camera Settings
12.5 Camera Switching
12.6 Camera Tracking
17.7 Basic Lighting Arrangement
12.8 Background Scene Lighting
12.9 Images as a Background
12.10 Volumetric Lighting
CH13 Viewport Shading
13.1 Viewport Shading Options
13.2 Wireframe Viewport Shading
13.3 Solid Viewport Shading
13.4 Color Display Options
13.5 Background Displays
13.6 More Solid Viewport Shading
13.7 Rendered Viewport Shading
13.8 Material Preview Shading
13.9 World Settings
13.10 Simplified Viewport Shading
CH14 Rendering
14.1 Rendering with Eevee
14.2 Output Properties
14.3 The Format Tab
14.4 The Output Tab
14.5 Rendering a JPEG Image
14.6 Rendering an Animation
14.7 Rendering a Movie File
14.8 Video Playback
14.9 Video Codecs
14.10 Making a Movie
CH15 Animation
15.1 Animation in the 3D Viewport
15.2 Movement in the 3D View Editor
15.3 Planning the Animation
15.4 Keyframes Time and Interpolation
15.5 Animation Speed and Length
15.6 Repositioning the Timeline Cursor
15.7 Inserting Keyframes
15.8 Scrubbing the Animation
15.9 Playing the Animation
15.10 Adding Keyframes
15.11 A utomatic Keyframing
15.12 Controlling the Animations
15.13 The Dope Sheet Editor
15.14 The Graph Editor
15.15 Graph Editor Components and Commands
15.16 Selecting the Curve in the Graph Editor
15.17 Rotation – Euler Rotation
15.18 The Graph Editor Cursor
15.19 Editing the Curve in the Graph Editor
15.20 Editing the Curve in the Dope Sheet Timeline
15.21 Scaling in the Dope Sheet
15.22 Other Types of Curves
15.23 The Curve Properties Panel
15.24 Animating Rotation
15.25 Rotation Using F-Curves
15.26 Animating Other Features
15.27 Keying Sets
15.28 Animation Follow Path
15.29 Evaluation Time
15.30 Keyframing
15.31 Displacement Sound Animations
15.32 Sound Effect and Cast Modifier
15.33 The Animation Workspace
CH16 Armatures & Character Rigging
16.1 Single Bone Armature
16.2 Adding Armatures
16.3 Adding Bones
16.4 The Armature Rig
16.5 Multiple Armatures
16.6 Child Parent Relationship
16.7 Armature Display Types
16.8 Building an Armature Rig
16.9 The Extrude Tool
16.10 Deforming a Mesh
16.11 Parenting with The Armature Modifier
16.12 Assigning Vertices – Vertex Groups
16.13 Assigning Vertices – Set Parent To Menu
16.14 Assigning Vertices – Weight Paint
16.15 Inverse Kinematics Constraint
16.16 Spline IK Constraint
16.17 Forward
16.18 Character Rigging
16.19 Bone Naming
16.20 Assigning the Mesh
16.21 Vertex Groups
16.22 Posing the Character Model
16.23 Pre-Assembled Armatures
CH17 3D Text
17.1 Creating 3D Text in Blender
17.2 The Object Data Properties “ a ”
17.3 Fonts
17.4 Creating Text on a Curve
17.5 Converting Text to a Mesh Object
17.6 Converting Text to a Curve
17.7 Entering External Font
CH18 Making a Movie
18.1 Making a Movie
18.2 Storyboard
18.3 The Video Files
18.4 The Sound File
18.5 Video Editing Workspace
18.6 File Browser Editor
18.7 Preparation
18.8 Video Sequence Editor
18.9 Rendering the Movie File
18.10 Additional Features
CH19 The Outliner and Collections
19.1 Collections in The Outliner Editor
19.2 View Options in the Outliner Editor
Index