The Complete Guide to Blender Graphics: Computer Modeling and Animation

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BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender

is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition

is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

Key Features:

  • The book provides instruction for New Users starting at the very beginning.
  • Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
  • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
  • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

Author(s): John M. Blain
Edition: 8
Publisher: A K Peters/CRC Press
Year: 2023

Language: English
Commentary: Publisher PDF
Pages: 356
City: Boca Raton, FL
Tags: Computer Modeling; Computer Animation; Real World Physics Simulation; Sculpting; Video Editing; Motion Tracker; Blender; Blender 3.2.2; Blender Assets; Geometry Nodes; Non-Linear Animation; Modeling Characters; Animating Characters; Scene Creation

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Introduction
The Author
Preamble
CH01 Objects in the 3D View Editor
1.1 Object Primitives
1.2 Additional Objects
1.3 The Add Cube Tool
1.4 Objects from Add-ons
1.5 Blender Assets
1.6 The Assets Library
1.7 BlenderKit
CH02 Editing & Add-Ons
2.1 Object Mode and Edit Mode
2.2 Object Mode Tool Panel
2.3 Edit Mode Tool Panel
2.4 Add-ons for Editing
CH03 Editing with Generate Modifiers
3.1 Accessing Modifiers
3.2 The Modifier Selection Menu
3.3 Modifiers – Generate
3.4 The Bevel Modifier
3.5 Array Modifier
3.6 Boolean Modifier
3.7 Build Modifier
3.8 Decimate Modifier
3.9 Edge Split Modifier
3.10 Mask Modifier
3.11 Mirror Modifier
3.12 Multiresolution Modifier
3.13 Remesh Modifier
3.14 Screw Modifier
3.15 Skin Modifier
3.16 Solidify Modifier
3.17 Subdivision Surface Modifier
3.18 Triangulation and Weld Modifier
3.19 Wireframe Modifier
CH04 Editing with Deform Modifiers
4.1 Modifiers for Editing - Deform
4.2 Armature Modifier
4.3 Cast Modifier
4.4 Corrective Smooth Modifier
4.5 Curve Modifier
4.6 Displace Modifier
4.7 Hook Modifier
4.8 Laplacian Deform Modifier
4.9 Lattice Modifier
4.10 Mesh Deform Modifier
4.11 Shrinkwrap Modifier
4.12 Simple Deform Modifier
4.13 Smooth Modifier
4.14 Smooth Corrective Modifier
4.15 Smooth Laplacian Modifier
4.16 Surface Deform Modifier
4.17 Warp Modifier
4.18 Wave Modifier
CH05 Editing Using Curves
5.1 Curves Circles and Paths
5.2 Bezier Curve
5.3 Bezier Circle
5.4 Nurbs Path
5.5 Nurbs Circle
5.6 Modeling from a Curve
5.7 Closed Loops
5.8 Using Nurbs Curves
5.9 Nurbs Circle
5.10 Nurbs Curve
5.11 Lofting
CH06 Material Assignment
6.1 Material Assignment
6.2 Viewport Shading Modes
6.3 Material Properties
6.4 Material Node System
6.5 Material Properties Expanded
6.6 Properties Assignment Components
6.7 Adding Materials (Datablocks)
6.8 Multiple Datablock Assignment
6.9 Material Nodes
CH07 Constraints
7.1 Introduction to Constraints
7.2 Track to Constraint
7.3 Constraint Stack
7.4 Transform Constraints List
7.5 The Transformation Constraint
7.6 Tracking Constraints
7.7 Relationship Constraints
7.8 The Action Constraint
7.9 The Shrinkwrap Constraint
7.10 Follow Path – Extrude/Bevel
CH08 Shape Keys & Action Editors
8.1 Shape Key Editor
8.2 Set Limits of Movement
8.3 Inserting Keyframes
8.4 The Animation
8.5 Additional Keys
8.6 Action Editor
8.7 Shape Keys and Action Editor in Practice
CH09 Particle Systems
9.1 The Default Particle System
9.2 The Emissions Tab
9.3 The Emission Source Tab
9.4 The Cache Tab
9.5 The Velocity Tab
9.6 Particle Display
9.7 Particle Emission Options
9.8 Particle Emission
9.9 Normals
9.10 Particle Modifiers
9.11 Particles Array
9.12 The Viewport Display Tab
9.13 Particle Interaction
9.14 Force Effects
9.15 Boids Particles
9.16 Hair Particles
9.17 Particles for Arrays
9.18 More Particles
9.19 The Assignment Panel
9.20 Particle Exercises
9.21 Multiple Particle Systems
9.22 Keyed Particles
CH10 Physics and Simulation
10.1 Applying and Cancelling Physics
10.2 Real World Physics
10.3 Force Field
10.4 Collision Physics
10.5 Cloth Physics
10.6 Soft Body Physics
10.7 Fluid Simulation
10.8 Quick Methods
10.9 Fluid Simulation Continued
10.10 Fluid Simulation Experiment
10.11 Smoke and Fire Simulation
CH11 Dynamic Paint
11.1 Dynamic Paint - Painting
CH12 Geometry Nodes
12.1 Geometry Node Workspace
12.2 The Geometry Node Pipeline
12.3 Arranging Nodes
12.4 Multiple Pipelines
12.5 The Geometry Node Modifier
12.6 Spread Sheet Editor
12.7 Node Selection Menu
12.8 Editing Shapes
12.9 Procedural Mesh Objects
12.10 Naming and Color Coding
12.11 Arranging Objects
12.12 Subdivision Surface Node
12.13 Add Convex Hull
12.14 Materials (Color) for Geometry Nodes
12.15 Instance Objects
12.16 Bloom - Object Glow
12.17 Spiral
12.18 Point Cloud and Fields
12.19 Creating a Landscape
12.20 The Assets Library
12.21 Animation
12.22 Maths
12.23 Summary
CH13 Drivers
13.1 Blender Drivers
13.2 The Drivers Editor
13.3 Expanding the Demonstration
13.4 Workflow & Examples
13.5 Transform Driver
13.6 Scripted Expression – Orbit a Point
13.7 Randomise Object Properties
CH14 Non Linear Animation
14.1 Non Linear Animation Workspace
14.2 An Action
14.3 The Animation
14.4 Armature Actions
14.5 Parenting
14.6 Practical Application
CH15 Rigging – Rigify – Animbox
15.1 Prerequisites
15.2 Rigify
15.3 Models for Animating
15.4 Preparing a Model
15.5 The Armature Assembly
15.6 Generate the Armature Control Rig
15.7 The Magic of Animbox
15.8 Installing Add-ons in Blender
15.9 Make Human Export
CH16 Blender Render Engines
16.1 Cycles Render
16.2 Starting Cycles
16.3 Cycles vs Scene Content
16.4 Create an Object Light Source
16.5 Cycles Using Nodes
16.6 Cycles in Practice
16.7 Cycles Lighting Effects
16.8 Workbench Render
16.9 Workbench Lighting
16.10 Workbench Materials
16.11 The Options Tab
Index