The Art of Game Design: A Book of Lenses, Third Edition

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Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Author(s): Schell, J.
Edition: 3
Publisher: CRC Press
Year: 2019

Language: English
Pages: 610

1 In the Beginning There Is the Designer..............1
2 The Designer Creates an Experience..............9
3 The Experience Takes Place in a Venue..............25
4 The Experience Rises Out of a Game..............33
5 The Game Consists of Elements..............51
6 The Elements Support a Theme..............61
7 The Game Begins with an Idea..............73
8 The Game Improves through Iteration..............95