The Animation Text Book

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This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation. The first part of the book includes exercises colour-coded by difficulty, to guide readers through the activities as they become more challenging. The second part of the book focuses on development, pre-production, production, and post-production, to assist you with making your animated films feel more professional. The book also includes information and guidance on how to easily create animation using only a mobile phone. This book will be helpful to all students and newcomers looking to gain a grounding in the basics of animated film.

Author(s): Rao Heidmets
Publisher: CRC Press
Year: 2022

Language: English
Pages: 128
City: Boca Raton

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Introduction, or Instructions for Using this Book
Part 1 Let's Make an Animated Film Ourselves
About Animation
Types of Animated Film
Two-Dimensional Animated Film
Animation of Objects
Cut-Out Puppet Film
Spatial Cut-Out Puppets
Plasticine Cut-Out Puppets
Sand Animation
Animated Film
Painting on Glass
Rotoscopy
Dissolving
Three-Dimensional Animated Film
Animation of Objects
Plasticine Animation
Puppet Film
Pixilation
Time Lapse Filming
Experimental Animated Film
Film Stock Processing
Computer Animation
Summary
Part 2 Making Animated Films
Development Period
Idea
Script
Director
Producer
Preproduction Period
Preparation of Puppets and Sets
Production Period
Animation
Cameraman
Connecting the Camera to the Computer
MonkeyJam Programme
Postproduction
Editing
Movie Maker Editing Programme
VideoPad Video Editor
Sound Production
Credits
Film Print
Premiere