The A-Z of Cool Computer Games

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287 pages, 16 unnumbered pages of plates : 23 cm Includes index The point of this book -- The games (Adventure games -- Ant attack -- Bandersnatch -- Beat 'em ups -- Bomberman -- Breakout -- Carrier command -- Chuckie egg -- Coin-op conversions -- Daley Thompson's decathlon -- Demo mode -- Doom -- Ecco the dolphin -- Elite -- First-person shooter -- Flight simulators -- Football manager -- Fragfests -- Game creators -- God games -- Hidden bits in games -- The hobbit -- Hungry Horace -- Jetpac -- Knight lore -- K-Tel Productions -- Lemmings -- Manga -- Manic miner -- Mario -- Metagalactic llamas battle at the edge of time -- Military -- Mortal kombat -- Military -- Mortal kombat -- Motion capture -- MUD -- Night trap -- Painted-on doors -- Platformers -- Pokemon -- Pokes and cheats -- Pong Populous -- Puzzle games -- Really difficult games -- Rise of the robots -- Skool daze -- Sonic the hedgehog -- Spacewar -- Sports games -- Strategy games -- Street fighter II -- Super Mario kart -- Tetris -- 3-D -- Tomb raider -- Uridium -- Xenon) -- Amusement arcades (After burner II -- Computer space -- Death race -- Donkey Kong -- Dragon's lair -- Driving games -- Frogger -- High scores -- OutRun -- Pac-Man -- Pole position -- R-Type -- Shoot 'em ups -- Space invaders -- Spy hunter -- Tron -- Yie ar Kung-fu -- Zaxxon) -- Social mores (Bad influence -- Boys' bedrooms -- Chat rooms -- Computer club -- Computer magazines -- Computer shops -- Conspiracy theories -- Dads -- The domesday project -- Film and television tie-ins -- Film versions of computer games -- GamesMaster -- Hacking -- Interactive movies Piracy -- Role-playing -- Sex -- Social acceptability -- Typing-in programs -- Video game industry crash -- Violence -- WarGames) -- The machines (Acorn Archimedes -- Amiga 500 -- Amstrad CPC-464 -- Apple -- Apple Mac -- Atari -- Atari ST -- BBC Micro -- Binatone -- Commodore 64 -- Crashes -- Deep Blue -- Dragon 32 -- Loading ... -- Magnavox Odyssey -- Master System -- Mattel IntelliVision -- Mega Drive -- Microsoft -- Neo-Geo -- Nintendo -- NES -- PC -- PlayStation -- Programming -- QL -- Sega -- SNES -- System rivalry -- VIC-20 -- ZX81 -- ZX Spectrum) -- The paraphernalia (Barcode Battler -- Big Trak -- C5 -- Choose your own adventure books -- Cover mounted software -- Game and watch -- Game Boy Game Genie -- Handheld gaming -- Joysticks -- Killer apps -- Mindlink -- Packaging and marketing -- Peripherals -- Pinball -- Pocket calculators and digital watches -- Prestel -- Rubik's Cube -- Simon -- Software bundles -- Tamagotchi -- Virtual boy -- Virtual reality).

Author(s): Jack Railton
Publisher: Allison & Busby
Year: 2005

Language: English
Pages: 312
City: London