Systems Design Based on the Benefits of Inconvenience

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This book is about the "benefits of inconvenience (BoI)", providing a new approach to designing innovative systems and opening an alternative viewpoint to readers for looking at the world. BoI says that convenient living has “black boxed” the processes we used to rely on, while BoI is about looking at the benefits that were originally provided by these actions that have been black-boxed. Consider the relationship between humans and artificial objects, or things, newly created by engineering technology. In the past, things were “extensions” of people, but before we knew it, things began to substitute for people. BoI can be a keyword for thinking about the relationship that should come after “substitution”. It is a principle of systems design, one that requires time and effort rather than being convenient without any bother. Leading system scientists, technology creators, service producers, and product designers have contributed to this volume. In the first half of the book, many researchers describe their theory of BoI from the perspectives of systems engineers, value engineers, designers, and innovators. In the second half of the book, examples of implementing BoI are introduced in various fields, such as product design, service design, social robotics, tourism engineering, and human activity support systems. They will support innovations in systems or services. It is generally said that necessity is the mother of invention. In that belief, inconveniences should be eliminated, which can be a motive force for new technological development. On the other hand, this book shows that inconveniences are not something to be eliminated, but, on the contrary, are essential to obtain some benefit, and shows us how to create beneficial inconveniences.

Author(s): Hiroshi Kawakami
Series: Translational Systems Sciences, 31
Publisher: Springer
Year: 2023

Language: English
Pages: 104
City: Singapore

Preface
Contents
About the Editor
1 Fuben-Eki: Japanese for “Benefit of Inconvenience” that Illustrates a New Value Orthogonal to Efficiency and Functionality
1.1 Introduction
1.2 Benefits of Inconvenience (BoI): Values Orthogonal to Efficiency and Functionality
1.3 Rethinking Convenient and Affluent Society
1.4 Benefit of Inconvenience in Manufacturing
1.5 Tracing Changes in Commentary in the Special Issue on the BoI
1.5.1 Commentaries of BoI in 2012
1.5.2 Commentaries of BoI in 2021
1.6 The Transition of Case Studies in the First to Second Issues on BoI
1.7 Conclusion
References
2 Ideation Support for Designing Systems with Benefitsof Inconvenience
2.1 Introduction
2.2 Methods of Ideating Systems with Benefits of Inconvenience
2.2.1 Value Mining Type and BoI Card
2.2.2 Problem-Solving Type and Engineering Thinking
2.2.3 Emergence Type and Hundred Knocks
2.2.4 Innovation of Meaning Type
2.3 Tools for Ideation of BoI Systems
2.3.1 BoI Card: How to Make Things Inconvenient and which Kind of Benefits Are Derived
2.3.2 Necessary Conditions of BoI System
2.4 Conclusions
References
3 “Fuben-eki” in Service Design
3.1 Introduction
3.2 Approach from Corporate Marketing Measures Research
3.3 The Structural Analysis of the Fuben-eki in Service Design
3.4 Application of Fuben-eki Analysis to Various Service Designs
3.4.1 Product Service Development and Fuben-eki
3.4.2 Space Business and Fuben-eki
3.4.3 SDGs and Fuben-eki
3.4.4 Human Resources Strategy and Fuben-eki
3.4.5 Generation Z and Fuben-eki
3.4.6 Democracy and Fuben-eki
3.5 Further Outlook and Challenges
3.5.1 Design of Fuben-eki Measures
3.5.2 Introduction to VOC Data Analysis
References
4 BoI Value: The Third Value in Value Engineering (VE)
4.1 Features of Value Engineering (VE)
4.2 The Role of VE up to the Present
4.2.1 Functions Covered by the Current VE
4.2.2 Relation Between the Quality in the Kano Model and the Function in VE
4.2.3 Value-Enhancing Patterns at which the Current VE Is Aiming
4.3 The Third Function that Will Be Addressed in VE
4.3.1 Quality and VE Expected in the Social Growth Period
4.3.2 Future VE Covering BoI Function
4.4 Conclusion
References
5 Supporting Human Activities by Obstruction
5.1 Introduction
5.1.1 Definition of “Support by Obstruction”
5.1.2 Relation between “Benefit of Inconvenience” and “Support by Obstruction”
5.2 Assist in Maintaining the Public Good by Obstructing
5.3 Assistance in Gaining Competence by Obstructing
5.3.1 Assistance in Acquiring Skills in Situations where Learning or Training Is Not the Primary Objective
5.3.2 Training Support for Already Acquired Competencies and Knowledge
5.4 Future Direction of Support by Obstruction
5.4.1 Breaking Free from Inconvenience
5.4.2 An Example of SbO without the Inconvenience
5.5 Conclusion
References
6 Weak Robots: Relational-Oriented Approach to HumanWell-being
6.1 Introduction
6.2 Weak Robots
6.2.1 Origin of Weak Robots
6.2.2 Weak Robot Concept
6.2.3 Sociable Trash Box
6.2.4 iBones
6.3 Weak Robot Concept in the Field of Communications
6.3.1 Moco Language with Sociable Trash Box
6.3.2 Rich Communication Created by Incomplete Utterances
6.4 Conclusion
References
7 Tourism Engineering for Supporting Stroll—What Is True Travel?
7.1 What Is True Travel?
7.2 Design of Inconvenient Tourist Navigation System
7.3 Sightseeing Support using Allowable Inconvenience
7.3.1 Allowable Inconvenience for Information of Spots
7.3.2 Allowable Inconvenience for Locations of Providing Information
7.3.3 Allowable Inconvenience for Timing of Providing Information
7.3.4 Allowable Inconvenience for Presenting Textual Information about Spots
7.4 Conclusions
References
8 Application of Fuben-eki to Travel Commerce and its Large-Scale Social Implementation
8.1 Introduction
8.2 Development of HAKOBIYA
8.2.1 The Inspiration for HAKOBIYA: Monetization of Fuben-eki
8.2.2 How HAKOBIYA Monetizes Inconvenience
8.2.3 Fuben-eki Associates with HAKOBIYA
8.2.4 Social Significance of HAKOBIYA
8.3 Current Status and Accomplishments to Date of HAKOBIYA
8.4 Conclusion
References
9 Product Design in “Post-Smart Era”: Explanation of the Student Competition of Japan Industrial Design Association as an Example
9.1 Essence of Design
9.1.1 An Example of the Good Design Award in Japan
9.1.2 Exploration of Essential Value
9.2 The Benefit of Inconvenience
9.3 “Smartification” and “Post Smart”
9.3.1 “Smartification” in Conflict with the Benefit of Inconvenience
9.3.2 “Modernism” and “Post-Modern”
9.3.3 “Post-Smart” Era
9.4 Design Work with the Benefit of Inconvenience
9.4.1 “Size of Inconvenience” and “Tolerance for Inconvenience”
9.4.2 Theme Selection Considering “Tolerance for Inconvenience”
9.4.3 Design Process to Create the Benefit of Inconveniences
9.4.4 “Matching Pillow” by Chiharu Arima
9.4.5 “Quietness” by Hiroko Yamamoto
9.4.6 “Gopen “by Kota Aibara
9.5 In Closing
References