Programming Language Design and Implementation

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Exceptionally comprehensive in approach, this book explores the major issues in both design and implementation of modern programming languages and provides a basic introduction to the underlying theoretical models on which these languages are based. The emphasis throughout is on fundamental concepts—readers learn important ideas, not minor language differences--but several languages are highlighted in sufficient detail to enable readers to write programs that demonstrate the relationship between a source program and its execution behavior--e.g., C, C++, JAVA, ML, LISP, Prolog, Smalltalk, Postscript, HTML, PERL, FORTRAN, Ada, COBOL, BASIC SNOBOL4, PL/I, Pascal. Begins with a background review of programming languages and the underlying hardware that will execute the given program; then covers the underlying grammatical model for programming languages and their compilers (elementary data types, data structures and encapsulation, inheritance, statements, procedure invocation, storage management, distributed processing, and network programming). Includes an advanced chapter on language semantics--program verification, denotational semantics, and the lambda calculus. For computer engineers and others interested in programming language designs.

Author(s): Torben Ægidius Mogensen
Series: Texts in Computer Science
Publisher: Springer
Year: 2022

Language: English
Pages: 332
City: Cham

Preface
Do We Need New Programming Languages?
Weak Languages
General Design Principles
To the Reader
Contents
List of Figures
1 A Brief History of Programming Languages
1.1 Before Computers: Turing Machines and Lambda Calculus
1.2 Programmable Electronic Computers
1.3 Early and Influential Programming Languages
1.3.1 Plankalkül
1.3.2 FORTRAN
1.3.3 LISP
1.3.4 COBOL
1.3.5 ALGOL 60
1.3.6 APL
1.3.7 PL/I
1.3.8 BASIC
1.3.9 Simula
1.3.10 Pascal
1.3.11 C
1.3.12 Prolog
1.3.13 ISWIM and ML
1.4 Further Reading
1.5 Exercises
2 Implementation Strategies
2.1 Compilation and Interpretation
2.2 REPLs and IDEs
2.3 Intermediate Code and Virtual Machines
2.4 Hybrid Methods
2.5 Cross Compilers, Reverse Compilers, and Obfuscation
2.6 Bootstrapping
2.6.1 Notation
2.6.2 Compiling Compilers
2.6.3 Full Bootstrap
2.6.4 Choosing the Language in Which to Write a Compiler
2.7 How Implementation Techniques can Influence Language Design
2.8 Further Reading
2.9 Exercises
3 Syntax
3.1 Lexical Elements
3.1.1 Character Sets
3.1.2 Case Sensitivity
3.1.3 Identifiers
3.1.4 Whitespace
3.1.5 Comments
3.1.6 Reserved Symbols
3.1.7 Separation of Tokens
3.1.8 Summary
3.2 Grammatical Elements
3.2.1 Line-Based Syntax
3.2.2 Multi-line Syntax
3.2.3 Syntax that Looks Like a Natural Language
3.2.4 Bracketed Syntax
3.2.5 Prefix, Post Fix and Operator-Precedence Syntax
3.2.6 Context-Free Syntax
3.2.7 Stronger Grammar Formalisms
3.2.8 Other Syntactic Considerations
3.2.9 Bracketing Symbols
3.3 Concerns that Span Both Lexing and Grammar
3.3.1 Macros
3.3.2 Visual Languages
3.4 Considerations When Designing Syntax
3.5 Further Reading
3.6 Exercises
4 Memory Management
4.1 Introduction
4.2 Static Allocation
4.2.1 Limitations
4.3 Stack Allocation
4.4 Heap Allocation
4.5 Manual Memory Management
4.5.1 A Simple Implementation of malloc() and free()
4.5.2 Joining Freed Blocks
4.5.3 Sorting by Block Size
4.5.4 Large Objects
4.5.5 Summary of Manual Memory Management
4.6 Automatic Memory Management
4.7 Reference Counting
4.8 Tracing Garbage Collectors
4.8.1 Mark-Sweep Collection
4.8.2 Two-Space Collection
4.8.3 Generational and Concurrent Collectors
4.9 Summary of Automatic Memory Management
4.10 Memory Management and Language Design
4.11 Further Reading
4.12 Exercises
5 Scopes, Functions, and Parameter Passing
5.1 Scope Rules
5.1.1 Global Scoping
5.1.2 Local Variables Only
5.1.3 Block Structure
5.1.4 Nested Function Declarations
5.1.5 Recursion
5.1.6 Macros
5.1.7 Parameter-Passing Methods
5.2 Implementing Functions and Function Calls
5.2.1 Summary of Implementing Function Calls
5.2.2 C-Style Functions
5.2.3 Nested Function Declarations
5.3 Functions as Parameters
5.4 First-Class Functions
5.5 Functional Programming Languages
5.5.1 Impure Functional Languages
5.5.2 Defunctionalisation
5.5.3 Pure Functional Languages
5.5.4 Lazy Functional Languages
5.5.5 Strictness Analysis
5.6 Exceptions
5.6.1 Tagged Return
5.6.2 Stack Unwinding
5.6.3 Using a Handler Stack
5.7 Further Reading
5.8 Exercises
6 Control Structures
6.1 Jumps
6.2 Structured Control
6.2.1 Conditionals
6.2.2 Loops
6.2.3 Whole-Collection Operations
6.2.4 Break and Continue
6.2.5 Structured Versus Unstructured Control
6.3 Exceptions and Continuations
6.3.1 Continuations
6.4 Function Calls as Control
6.5 Multithreading
6.5.1 Coroutines
6.5.2 Threads
6.5.3 Message Passing
6.6 Exercises
7 Types
7.1 Checking Types
7.2 Type Conversion
7.3 Atomic and Composite Types
7.3.1 Numbers
7.3.2 Characters
7.3.3 Boolean Values
7.3.4 Enumerated Types and Symbols
7.3.5 Product Types
7.3.6 Records and Structs
7.3.7 Collection Types
7.3.8 Union and Sum Types
7.3.9 Function Types
7.3.10 Recursive Types
7.3.11 Named Types and Type Equivalence
7.4 Polymorphism
7.4.1 Ad hoc Polymorphism
7.4.2 Interface Polymorphism
7.4.3 Subtype Polymorphism
7.4.4 Parametric Polymorphism
7.4.5 Polymorphic Type Inference
7.4.6 Polymorphism in Various Languages
7.5 Further Reading
7.6 Exercises
8 Modularisation
8.1 Simple Modules
8.1.1 Shared Modules
8.2 Modules with Abstraction
8.3 Name Spaces
8.3.1 Nested Modules
8.4 Modules and Classes
8.5 Modules as Parameters/Values
8.6 Further Reading
8.7 Exercises
9 Language Paradigms
9.1 What Is a Language Paradigm?
9.1.1 Data Flow
9.1.2 Execution Order
9.1.3 Structuring
9.1.4 Nomenclature
9.2 A Closer Look at Some Paradigms
9.3 Object-Oriented Languages
9.3.1 Classes and Objects
9.3.2 Single Inheritance
9.3.3 Multiple Inheritance
9.3.4 Prototype-Based Languages
9.4 Logic Languages
9.4.1 Pure Prolog
9.4.2 List Notation
9.4.3 Resolution
9.4.4 Full Prolog
9.4.5 Other Logic Languages
9.5 Further Reading
9.6 Exercises
10 Domain-Specific Programming Languages
10.1 GPLs Versus DSLs
10.2 When Should You (Not) Design a New DSL?
10.3 How do You Design a DSL?
10.4 How do You Implement a DSL?
10.4.1 Implementation as Embedded Language
10.4.2 Implementation by Preprocessor
10.4.3 Implementation as Compiler/Interpreter Modification
10.4.4 Implementation as Stand-alone Language
10.5 Examples of DSLs
10.5.1 Scratch
10.5.2 TeX and LaTeX
10.5.3 Graphviz
10.5.4 OpenSCAD
10.5.5 Troll
10.5.6 CRL
10.5.7 Futhark
10.6 Further Reading
10.7 Exercises
11 Specifying the Semantics of a Programming Language
11.1 Informal Specification
11.2 Specification by Reference Implementation
11.3 Formal Specification
11.3.1 Notation for Logic Rules
11.3.2 Environments
11.3.3 Judgements
11.3.4 Semantic Rules
11.4 Type Systems
11.5 Operational Semantics
11.5.1 Operational Semantics for a Functional Language
11.5.2 Relating Type Systems and Operational Semantics
11.5.3 Operational Semantics for an Imperative Language
11.5.4 Unstructured Control
11.5.5 Nontermination and Nondeterminism
11.6 Static Semantics
11.7 Languages That Have Formal Semantics
11.8 Further Reading
11.9 Exercises
12 Exploring the Limits
12.1 Limits of Computation
12.2 Limits on Program Features
12.3 Languages at the Limit
12.3.1 Reversible Programming Languages
12.3.2 Quantum Programming Languages
12.4 Further Reading
12.5 Exercises
A Index
Index