Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction: Applying Extended Reality and Game Applications to PDfMA

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. 

Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.


With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

Author(s): Lilia Potseluyko, Farzad Pour Rahimian, Nashwan Dawood, Faris Elghaish
Publisher: Springer
Year: 2023

Language: English
Pages: 142
City: Cham

Contents
1 Exploring the Development of an Interactive Visualisation Tool for the UK's Timber Frame Self-build Housing Sectors
Timber Frame Self-build Housing Sector in the UK
The Need to Develop New Interactive Visualisation Tools
Project Lifecycle in TFKHMC and Federated Models
The Significance of Developing an Interactive Visualisation Solution
Summary
References
2 Current State of Self-build Housing Sector in the UK: A Critical Review
Self-build Housing Sector in the UK
TFSBS Definition and Benefits
TFSBS Economic and Business Barriers
BIM and Design for Manufacturing
DfMA as a Design Approach
BIM as a Design Tool
BIM as a Collaboration Tool
Summary
References
3 Research Design and Methodology
Conceptual Framework
Workflow Overview
Identifying XR Methods
Gains and Drawbacks of Each XR Type
Identifying BIM Methods
Marketing Methods
Product Improvements KPIs
Business Value KPIs
Sample Selection
Ethical Constrains
Summary and Milestones
References
4 Application of Immersive Technologies in the Self-building Sector
Applications XR Technologies for BIM
AEC Interoperability Frameworks
Sales and Marketing Using XR Technologies
In-Person Sales Process
Other Relevant Sales Principles May Include
Special Features in Self-build
Adoption of Sales Principles in VR UX
Application of the Game Design Principles
Mass Customisation and Product Configurators
Summary
References
5 Prototype Development for Game-Like Interactive Environment
Methodology
Prototyping Stage 1 “Virtual Showhome”
Requirements
Design/Develop
Test/Deploy/Review
Prototyping Stage 2: Virtual Showhome and Design Variables, Metadata Demonstration
Requirements
Design/Develop
Test/Deploy/Review
Prototyping Stage 3. House Configurator
Requirements
Design/Develop
Solution Performance
Discussion
Novelty and Originality
Conclusions
References
6 An Innovative BIM-Based Mixed Reality Approach for Game-Like Interactive Environments in Real-Life Industries: A Case Study of TFSBHS
Business Challenges for Norscot Joinery
Innovation Objectives
Company Product Range
Norscot Energy Saving Timber Frame House Kits Components
‘EcoWall’ Timber Frame Package
Discussion. Group Self-build
Initial Discussion Stage and Concept Design
Agreement and Deposit
Developed and Technical Design
Acquiring Planning and Building Permissions for the Client
Manufacturing
House Kit Shipping and Erection
Discussion
End-User Case Studies
Customer Enquiries
Company Responses to Clients
About the House Design, There Are also a Couple of Things I Need to Explain and Ask
Issues in Communication with Customers
Discussion
Workflow Automation and Workforce Upscaling
BIM Maturity Level Growth
Proposed Solutions
Revit Families and House Template Library Outsourcing
Object Sizes
Game Object Library
BIM Maturity Growth Activities Results
Using Data Preparation Graph
Dynamic Scripting Proof of Concept
Handling Design Repetition
Using Variant Manager
Summary
References
7 Summary and Conclusion
Achieved Objectives
The Practical Implications
Research Limitations