Pathfinder Core Rulebook

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Author(s): Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Edition: 2
Publisher: Paizo Inc.
Year: 2019

Language: English
Pages: 640
City: Redmond

Frontmatter
Front Cover
Title Page
Credits / Table of Contents
Introduction
What Is a Roleplaying Game?
Basics of Play
Sidebar: The World as a Participant
Playing the Game
Example of Play
Using This Book
Format of Rules Elements
Character Creation
The Six Ability Scores
Ability Score Overview
Ability Modifiers
Alternative Method: Rolling Ability Scores
Step 1: Create a Concept
Step 2: Start Building Ability Scores
Step 3: Select an Ancestry
Step 4: Pick a Background
Step 5: Choose a Class
Step 6: Determine Ability Scores
Step 7: Record Class Details
Step 8: Buy Equipment
Step 9: Calculate Modifiers
Step 10: Finishing Details
Sample Character
Leveling Up
Ancestries & Backgrounds
Ancestry Entries
Ancestries
Dwarf
Elf
Gnome
Goblin
Halfling
Human
Backgrounds
Languages
Classes
Reading Class Entries
Alchemist
Class Features
Ancestry and Background
Initial Proficiencies
Alchemy
Formula Book
Research Field
Alchemist Feats
Sidebar: Sample Alchemist: Chirurgeon
Alchemist Feat Descriptions
Sample Alchemist: Bomber
Sample Alchemist: Mutagenist
Sidebar: Sample Formula Book
Barbarian
Class Features
Ancestry and Background
Initial Proficiencies
Rage
Instinct
Barbarian Feats
Instincts
Sidebar: Key Terms
Barbarian Feats Descriptions
Sample Barbarian: Animal Rager
Sample Barbarian: Fury
Bard
Class Features
Ancestry and Background
Initial Proficiencies
Occult Spellcasting
Spell Repertoire
Composition Spells
Muses
Bard Feats
Sidebar: Key Terms
Bard Feat Descriptions
Sample Bard: Dancer
Champion
Class Features
Ancestry and Background
Initial Proficiencies
Champion’s Code
Deity and Cause
Deific Weapon
Champion’s Reaction
Devotion Spells
Champion Feats
Sidebar: Key Terms
Champion Feat Descriptions
Sample Champion: Redeemer
Sample Champion: Liberator
Cleric
Class Features
Ancestry and Background
Initial Proficiencies
Deity
Divine Spellcasting
Divine Font
Doctrine
Cleric Feats
Cleric Feat Descriptions
Sidebar: Key Terms
Sidebar: Controlling Undead
Sample Cleric: Gozren
Sample Cleric: Pharasmin
Druid
Class Features
Ancestry and Background
Initial Proficiencies
Primal Spellcasting
Anathema
Druidic Language
Druidic Order
Shield Block
Wild Empathy
Druid Feats
Sidebar: Key Terms
Druid Feats
Sample Druid: Wild Druid
Sample Druid: Storm Druid
Sample Druid: Leaf Druid
Fighter
Class Features
Ancestry and Background
Initial Proficiencies
Attack of Opportunity
Fighter Feats
Sidebar: Key Terms
Fighter Feat Descriptions
Sample Fighter: Bully
Sample Fighter: Duelist
Sample Fighter: Archer
Monk
Class Features
Ancestry and Background
Initial Proficiencies
Flurry of Blows
Monk Feats
Sidebar: Key Terms
Monk Feat Descriptions
Sample Monk: Ki Monk
Sample Monk: Crane Monk
Ranger
Class Features
Ancestry and Background
Initial Proficiencies
Hunt Prey
Hunter’s Edge
Ranger Feats
Sidebar: Key Terms
Ranger Feat Descriptions
Sample Ranger: Animal Ranger
Sample Ranger: Archer
Rogue
Class Features
Ancestry and Background
Initial Proficiencies
Rogue’s Racket
Sneak Attack
Surprise Attack
Rogue Feats
Sidebar: Key Terms
Rogue Feat Descriptions
Sample Rogue: Scoundrel
Sample Rogue: Thief
Sorcerer
Class Features
Ancestry and Background
Initial Proficiencies
Bloodline
Sorcerer Spellcasting
Spell Repertoire
Sidebar: The Blessed and the Damned
Bloodlines
Sample Sorcerer: Fey-Touched
Sidebar: Key Terms
Sorcerer Feat Descriptions
Sample Sorcerer: Demonblood
Wizard
Class Features
Ancestry and Background
Initial Proficiencies
Arcane Spellcasting
Arcane School
Arcane Bond
Arcane Thesis
Sidebar: Sample Spellbook
Arcane Schools
Universalist Wizards
Wizard Feat Descriptions
Sidebar: Key Term
Sample Wizard: Illusionist
Animal Companions and Familiars
Animal Companions
Familiars
Archetypes
Alchemist
Barbarian
Bard
Champion
Cleric
Druid
Fighter
Monk
Ranger
Rogue
Sorcerer
Wizard
Skills
Key Ability
Skill Actions
Skill Checks and Skill DCs
Sidebar: Extra Preperation
General Skill Actions
Decipher Writing (Trained)
Earn Income (Trained)
Identify Magic (Trained)
Learn a Spell (Trained)
Recall Knowledge (Untrained)
Subsist (Untrained)
Skill Descriptions
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Crafting (Int)
Deception (Cha)
Diplomacy (Cha)
Intimidation (Cha)
Lore (Int)
Medicine (Wis)
Nature (Wis)
Occultism (Int)
Performance (Cha)
Religion (Wis)
Society (Int)
Stealth (Dex)
Survival (Wis)
Thievery (Dex)
Feats
A
Additional Lore
Adopted Ancestry
Alchemical Crafting
Ancestral Paragon
Arcane Sense
Armor Proficiency
Assurance
Automatic Knowledge
B
Bargain Hunter
Battle Cry
Battle Medicine
Bizarre Magic
Bonded Animal
Breath Control
C
Canny Acumen
Cat Fall
Charming Liar
Cloud Jump
Combat Climber
Confabulator
Connections
Continual Recovery
Courtly Graces
Craft Anything
D
Diehard
Divine Guidance
Dubious Knowledge
E
Expeditious Search
Experienced Professional
Experienced Smuggler
Experienced Tracker
F
Fascinating Performance
Fast Recovery
Feather Step
Fleet
Foil Senses
Forager
G
Glad-Hand
Group Coercion
Group Impression
H
Hefty Hauler
Hobnobber
I
Impeccable Crafting
Impressive Performance
Incredible Initiative
Incredible Investiture
Intimidating Glare
Intimidating Prowess
Inventor
K
Kip Up
L
Lasting Coercion
Legendary Codebreaking
Legendary Linguist
Legendary Magic
Legendary Negotiation
Legendary Performer
Legendary Professional
Legendary Sneak
Legendary Survivalist
Legendary Thief
Lengthy Diversion
Lie to Me
M
Magical Crafting
Magical Shorthand
Multilingual
N
Natural Medicine
Nimble Crawl
O
Oddity Identification
P
Pickpocket
Planar Survival
Powerful Leap
Q
Quick Climb
Quick Coercion
Quick Disguise
Quick Identification
Quick Jump
Quick Recognition
Quick Repair
Quick Squeeze
Quick Swim
Quick Unlock
Quiet Allies
R
Rapid Mantel
Read Lips
Recognize Spell
Ride
Robust Recovery
S
Scare to Death
Shameless Request
Shield Block
Sign Language
Skill Training
Slippery Secrets
Snare Crafting
Speciality Crafting
Steady Balance
Streetwise
Student of the Canon
Subtle Theft
Survey Wildlife
Swift Sneak
T
Terrain Expertise
Terrain Stalker
Terrified Retreat
Titan Wrestler
Toughness
Train Animal
Trick Magic Item
U
Underwater Marauder
Unified Theory
Unmistakable Lore
Untrained Improvisation
V
Virtuosic Performer
W
Wall Jump
Ward Medic
Wary Disarmament
Weapon Proficiency
Equipment
Coins and Currency
Price
Item Level
Carrying and Using Items
Item Damage
Shoddy Items
Armor
Armor Class
Donning and Removing Armor
Armor Statistics
Sidebar: Materials
Armor Descriptions
Shields
Shield Statistics
Attacking with a Shield
Shield Descriptions
Weapons
Attack Rolls
Damage Rolls
Critical Hits
Unarmed Attacks
Improvised Weapons
Weapon Statistics
Critical Specialization Effects
Weapon Descriptions
Gear
Gear Statistics
Adventuring Gear
Class Kits
Alchemical Gear
Magical Gear
Formulas
Services
Cost of Living
Animals
Items and Sizes
Spells
Tradition and School
Magical Schools
Sidebar: Spell Attack Roll and Spell DC
Sidebar: Disbelieving Illusions
Spell Slots
Sidebar: The Four Essences
Cantrips
Focus Spells
Other Spell Traits
Sidebar: Focus Points from Multiple Sources
Innate Spells
Casting Spells
Sidebar: Component Substitutions
Sidebar: Metamagic
Ranges, Areas, and Targets
Durations
Saving Throws
Spell Attacks
Identifying Spells
Counteracting
Hostile Actions
Setting Triggers
Walls
Reading Spells
Spell Lists
Arcane Spells
Divine Spells
Occult Spells
Primal Spells
Sidebar: Magic and Morality
Spell Descriptions
A
Abyssal Plague
Acid Arrow
Acid Splash
Aerial Form
Air Bubble
Airwalk
Alarm
Alter Reality
Anathematic Reprisal
Animal Form
Animal Messenger
Animal Vision
Ant Haul
Antimagic Field
Augury
Avatar
B
Baleful Polymorph
Bane
Banishment
Barkskin
Bind Soul
Bind Undead
Black Tentacles
Blade Barrier
Bless
Blindness
Blink
Blur
Breath of Life
Burning Hands
C
Calm Emotions
Cataclysm
Chain Lightning
Charm
Chill Touch
Chilling Darkness
Chromatic Wall
Circle of Protetcion
Clairaudience
Clairvoyance
Cloak of Colors
Cloudkill
Collective Transposition
Color Spray
Command
Comprehend Language
Cone of Cold
Confusion
Contingency
Continual Flame
Control Water
Create Food
Create Water
Creation
Crisis of Faith
Crusade
Crushing Despair
D
Dancing Lights
Darkness
Darkvision
Daze
Deafness
Death Knell
Death Ward
Detect Alignment
Detect Magic
Detect Poison
Detect Scrying
Dimension Door
Dimensional Anchor
Dimensional Lock
Dinosaur Form
Disappearance
Discern Lies
Discern Location
Disintegrate
Disjunction
Dispel Magic
Disrupt Undead
Disrupting Weapons
Divine Aura
Divine Decree
Divine Inspiration
Divine Lance
Divine Vessel
Divine Wrath
Dominate
Dragon Form
Dream Council
Dream Message
Dreaming Potential
Drop Dead
Duplicate Foe
E
Earthbind
Earthquake
Eclipse Burst
Electric Arc
Elemental Form
Endure Elements
Energy Aegis
Enhance Victuals
Englare
Entangle
Enthrall
Ethereal Jaunt
F
Fabricated Truth
Faerie Fire
False Life
False Vision
Fear
Feather Fall
Feeblemind
Feet to Fins
Field of Life
Firey Body
Finger of Death
Fire Seeds
FIre Shield
Fireball
Flame Strike
Flaming Sphere
Fleet Step
Flesh to Stone
Floating Disk
Fly
Forbidding Ward
Foresight
Freedom of Movement
G
Gaseous Form
Gate
Gentle Repose
Ghost Sound
Ghostly Weapon
Ghoulish Cravings
Glibness
Glitterdust
Globe of Invulnerability
Glyph of Warding
Goblin Pox
Grease
Grim Tendrils
Guidance
Gust of Wind
H
Hallucination
Hallucinatory Terrain
Harm
Haste
Heal
Heroism
Hideous Laughter
Holy Cascade
Horrid Wilting
Humanoid Form
Hydraulic Push
Hydraulic Torrent
Hypercognition
Hypnotic Pattern
I
Illusory Creature
Illusory Disguise
Illusory Object
Illusory Scene
Implosion
Insect Form
Invisibility
Invisibility Sphere
Item Facade
J
Jump
K
Knock
Know Direction
L
Levitate
Light
Lightning Bolt
Locate
Lock
Longstrider
M
Mage Armor
Mage Hand
Magic Aura
Magic Fang
Magic Missile
Magic Mouth
Magic Weapon
Magnificent Mansion
Mariner’s Curse
Mask of Terror
Massacre
Maze
Meld Into Stone
Mending
Message
Meteor Swarm
Mind Blank
Mind Probe
Mind Reading
Minklink
Miracle
Mirror Image
Misdirection
Mislead
Modify Memory
Moment of Renewal
Monstrosity Form
Moon Frenzy
N
Nature Incarnate
Nature’s Enmity
Negate Aroma
Neutralize Poison
Nightmare
Nondetection
O
Obscuring Mist
Outcast’s Curse
Overwhelming Presence
P
Paralyze
Paranoia
Pass without Trace
Passwall
Pest Form
Phantasmal Calamity
Phantasmal Killer
Phantom Pain
Phantom Steed
Plane Shift
Plant Form
Polar Ray
Possession
Power Word Blind
Power Word Kill
Power Word Stun
Prestidigitation
Primal Herd
Primal Phenomenon
Prismatic Sphere
Prismatic Spray
Prismatic Wall
Private Sanctum
Produce Flame
Project Image
Protection
Prying Eye
Punishing Winds
Purify Food and Drink
Purple Worm Sting
R
Raise Dead
Ray of Enfeeblement
Ray of Frost
Read Aura
Read Omens
Regenerate
Remake
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Repulsion
Resilient Sphere
Resist Energy
Resplendent Mansion
Restoration
Restore Senses
Retrocognition
Reverse Gravity
Revival
Righteous Might
Rope Trick
S
Sanctified Ground
Sanctuary
Scintillating Pattern
Scrying
Searing Light
Secret Page
See Invisibility
Sending
Shadow Blast
Shadow Siphon
Shadow Walk
Shape Stone
Shape Wood
Shapechange
Shatter
Shield
Shield Other
Shillelagh
Shocking Grasp
Shrink
Shrink Item
Sigil
Silence
Sleep
Slow
Solid Fog
Soothe
Sound Burst
Speak with Animals
Speak with Plants
Spectral Hand
Spell Immunity
Spell Turning
Spellwrack
Spider Climb
Spider Sting
Spirit Blast
Spirit Link
Spirit Song
Spiritual Epidemic
Spiritual Guardian
Spiritual Weapon
Stabilize
Status
Stinking Cloud
Stone Tell
Stone to Flesh
Stoneskin
Storm of Vengeance
Subconscious Suggestion
Suggestion
Summon Animal
Summon Celestial
Summon Construct
Summon Dragon
Summon Elemental
Summon Entity
Summon Fey
Summon Fiend
Summon Giant
Summon Plant or Fungus
Sunbirst
Synaptic Pulse
Synesthesia
T
Talking Corpse
Tanglefoot
Tangling Creepers
Telekinetic Haul
Telekinetic Maneuver
Telekinetic Projectile
Telepathic Bond
Telepathic Demand
Telepathy
Teleport
Time Stop
Tongues
Touch of Idiocy
Tree Shape
Tree Stride
True Seeing
True Strike
True Target
U
Uncrontrollable Dance
Undetectable Alignment
Unfathomable Song
Unfettered Pack
Unrelenting Observation
Unseen Servant
V
Vampiric Exsanguination
Vampiric Touch
Veil
Ventriloquism
Vibrant Pattern
Visions of Danger
Vital Beacon
Volcanic Eruption
W
Wail of the Banshee
Wall of Fire
Wall of Force
Wall of Ice
Wall of Stone
Wall of Thorns
Wall of Wind
Wanderer’s Guide
Warp Mind
Water Breathing
Water Walk
Weapon of Judgement
Weapon Storm
Web
Weird
Wind Walk
Wish
Z
Zealous Conviction
Zone of Truth
Focus Spells
Bard
Allegro
Counter Performance
Dirge of Doom
Fatal Aria
House of Imaginary Walls
Inspire Competence
Inspire Courage
Inspire Defense
Inspire Heroics
Lingering Composition
Loremaster’s Etude
Soothing Ballad
Triple Time
Champion
Champion’s Sacrifice
Hero’s Defiance
Lay on Hands
Litany Against Sloth
Litany Against Wrath
Litany of Righteousness
Cleric
Agile Feet
Appearance of Wealth
Artistic Flourish
Athletic Rush
Bit of Luck
Blind Ambition
Captivating Adoration
Charming Touch
Cloak of Shadow
Commanding Lash
Competitive Edge
Cry of Destruction
Darkened Eyes
Dazzling Flash
Death’s Call
Delusional Pride
Destructive Aura
Disperse Into Air
Downpour
Dreamer’s Call
Enduring Might
Eradicate Undeath
Face in the Crowd
Fire Ray
Flame Barrier
Forced Quiet
Glimpse the Truth
Healer’s Blessing
Hurtling Stone
Know the Enemy
Localized Quake
Lucky Break
Magic’s Vessel
Malignant Sustenance
Moonbeam
Mystic Beacon
Nature’s Bounty
Overstuff
Percected Form
Perfected Mind
Positive Luminance
Precious Metals
Protector’s Sacrifice
Protector’s Sphere
Pulse of the City
Pushing Gust
Read Fate
Rebuke Death
Retributive Pain
Safeguard Secret
Savor the Sting
Scholarly Recollection
Shared Nightmare
Soothing Words
Splash of Art
Sudden Shift
Sweet Dream
Tale its Course
Tempt Fate
Tidal Surge
Touch of Obedience
Touch the Moon
Touch of Undeath
Traveler’s Transit
Trickster’s Twin
Unimpeded Stride
Unity
Veil of Confidence
Vibrant Thorns
Waking Nightmare
Weapon Surge
Word of Freedom
Word of Truth
Zeal for Battle
Druid
Goodberry
Heal Animal
Impaling Briars
Primal Summons
Storm Lord
Stormwind Flight
Tempest Surge
Wild Morph
Wild Shape
Monk
Abundant Step
Empty Body
Ki Blast
Ki Rush
Ki Strike
Quivering Palm
Wholeness of Body
Wild Winds Stance
Wind Jump
Sorcerer
Aberrant Whispers
Abyssal Wrath
Ancestral Memories
Angelic Halo
Angelic Wings
Arcane Countermeasure
Celestial Brand
Diabolic Edict
Dragon Breath
Dragon Claws
Dragon Wings
Drain Life
Elemental Blast
Elemental Motion
Elemental Toss
Embrace the Pit
Extend Spell
Fearie Dust
Fey Dissapearance
Fey Glamour
Glutton’s Jaws
Grasping Grave
Hellfire Plume
Horrific Visage
Jealous Hex
Swamp of Sloth
Tentacular Limbs
Touch of Undeath
Unusual Anatomy
You’re Mine
Wizard
Augment Summoning
Call of the Grave
Charming Words
Dimensional Steps
Diviner’s Sight
Dread Aura
Elemental Tempest
Energy Absorption
Force Bolt
Hand of the Apprentice
Invisibility Cloak
Life Siphon
Physical Boost
Protective Ward
Shifting Form
Vigilant Eye
Warped Terrain
Rituals
Casting Rituals
Ritual Descriptions
Animate Object
Atone
Awaken Animal
Blight
Call Spirit
Commune
Commune with Nature
Consecrate
Control Weather
Create Undead
Freedom
Geas
Imprisonment
Inveigle
Legend Lore
Planar Ally
Planar Binding
Plant Growth
Primal Call
Resurrect
The Age of Lost Omens
Beyond the Inner Sea
The Great Beyond
The Inner Sea Region
Absalom and Starstone Isle
Broken Lands
Eye of Dread
Golden Road
High Seas
Impossible Lands
Mwangi Expanse
Old Cheliax
Saga Lands
Shining Kingdoms
Cultures
Creatures
Factions
Religion
Playing the Game
General Rules
Making Choices
Sidebar: Game Conventions
Checks
Specific Checks
Sidebar: Striding and Striking
Sidebar: Fortune and Misfortune Effects
Special Checks
Damage
Damage Types
Conditions
Condition Descriptions
Effects
Afflictions
Sidebar: Affliction Example
Counteracting
Hit Points, Healing, and Dying
Actions
Sidebar: Action Icon Key
Movement
Perception
Sidebar: Detecting with Other Senses
Hero Points
Encounter Mode
Structure
Turns
Basic Actions
Sidebar: Speaking
Specialty Basic Actions
Activities in Encounters
Reactions in Encounters
Movement in Encounters
Special Battles
Sidebar: Three-Dimensional Combat
Exploration Mode
Travel Speed
Exploration Activities
Sidebar: Skill Exploration Activities
Rest and Daily Preparations
Downtime Mode
Long-Term Rest
Retraining
Sidebar: Skill Downtime Activities
Other Downtime Activities
Game Mastering
Planning a Campaign
Sidebar: Collaboration During Play
Sidebar: Tools for Responsible Play
Preparing an Adventure
Sidebar: Characters with Disabilities
Sidebar: Using Rarity and Access
Running a Game Session
Sidebar: Off-Session Gaming
Sidebar: Sharing Responsibility
Sidebar: Paizo’s Published Adventures
Pathfinder Society
Running Modes of Play
Encounters
Sidebar: Playing Without a Grid
Exploration
Sidebar: Exploration Activities
Sidebar: Monitoring Spell Durations
Downtime
Difficulty Classes
Simple DCs
Level-Based DCs
Adjusting Difficulty
Minimum Proficiency
Specific Actions
Sidebar: Determining the Scope of Lore
Rewards
Hero Points
Experience Points
Treasure
Sidebar: Advancement Speeds
Sidebar: Adjusting Treasure
Environment
Environmental Damage
Aquatic
Arctic
Desert
Forest
Mountain
Sidebar: Terrain Rules
Plains
Swamp
Urban
Sidebar: Doors, Gates, and Walls
Underground
Climate
Natural Disasters
Hazards
Detecting a Hazard
Sidebar: Monsters and Hazards
Triggering a Hazard
Disabling a Hazard
Hazard Experience
Hazard Format
Sidebar: Hazards by Name
Simple Hazards
Sidebar: Upgraded Summoning Runes
Complex Hazards
Crafting & Treasure
Using Items
Constant Abilities
Investing Magic Items
Sidebar: Disrupting Activations
Activating Items
Sidebar: Item Categories
Sidebar: Item Rarity
Reading Items
Sidebar: Notable Item Traits
Treasure Table
Alchemical Items
Alchemical Bombs
Alchemical Elixirs
Alchemical Poisons
Alchemical Tools
Armor
Sidebar: Armor Alternatives
Precious Material Armor
Specific Magic Armor
Consumables
Ammunition
Oils
Potions
Scrolls
Talismans
Other Consumables
Held Items
Materials
Material Statistics
Precious Materials
Runes
Investiture
Rune Formulas
The Etching Process
Fundamental Runes
Sidebar: Specific Armor and Weapons
Sidebar: Rune Transfer Examples
Sidebar: Upgrading Armor and Weapon Runes
Property Runes
Shields
Precious Material Shields
Specific Shields
Snares
Crafting Snares
Detecting Snares
Triggering Snares
Disabling Snares
Staves
Casting Spells from a Staff
Preparing a Staff
Attacking with a Staff
Structures
Sidebar: The Structure Trait
Wands
Casting Spells from a Wand
Wand Statistics
Crafting a Wand
Sidebar: Example Magic Wand
Magic Wand
Specialty Wands
Weapons
Precious Material Weapons
Basic Magic Weapon
Specific Magic Weapons
Worn Items
Apex Items
Companion Items
Other Worn Items
Appendix
Conditions Appendix
Condition Values
Overriding Conditions
List of Conditions
Sidebar: Groups of Conditions
Sidebar: Persistent Damage Rules
Sidebar: Gaining and Losing Actions
Sidebar: Redundant Conditions
Character Sheet
Glossary and Index
Backmatter
Open Game License
Ads
Back Cover