Mastering Unity Shaders and Effects

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With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.

This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.

As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity’s responsive lighting solutions can be harnessed to build immersive and appealing game experiences.

Author(s): Jamie Dean
Edition: 1
Publisher: Packt Publishing
Year: 2016

Language: English
Commentary: True PDF
Pages: 266
City: Birmingham
Tags: Programming; Game Development; Unity; Unity3d; Shaders; Effects; Shader; Effect

1: Getting to Grips with Standard Shaders
Creating the project
Importing the project files
Loading and navigating the spacecraft maintenance scene
Summary

2: Creating Custom Shaders
Opening the project
Creating better transparency for the astronaut's helmet
Improving the planet's atmosphere
Summary

3: Working with Lighting and Light-Emitting Surfaces
Looking at the scene light setup
Creating a wireframe emissive material for the planet-surface scanner
Summary

4: Animating Surfaces with Code and Shaders
Starting the scene
Creating a dynamic warning light effect
Animating the control panel illumination
Animating the planet projection display
Summary

5: Exploring Transparent Surfaces and Effects
Starting the scene
Creating a better transparent glass material
Setting up the whirlwind effect
Summary

6: Working with Specular and Metallic Surfaces
Starting the scene
Locating and modifying shader light models
Summary

7: Shaders for Organic Surfaces
Start the scene
Understanding the complexities of human skin
Creating the skin shader
Creating the eye material
Creating the hair material
Summary

8: Custom Particle Shaders – Smoke, Steam, and Fluids
Starting the scene
Adding a particle system
Creating the particle shader
Summary

9: Optimizing Shaders for Mobile
Starting the scene
Writing a simple mobile shader
Writing an advanced mobile shader
Summary