Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure

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Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

Author(s): Ryan Shah
Publisher: Kitatus Studios
Year: 2015

Language: English
Pages: 310
Tags: blueprint

Credits
About the Author
Acknowledgement
Table of Contents
Preface
What You’ll Need For This Book
Reader Feedback
Customer Support
Piracy
Errata
Downloading DLC (Downloadable Content)
Questions
IMPORTANT NOTICE:
What Is Our Mission?
Let’s Begin the Mission!
Let’s Begin!
Migrating Between Projects!
Preparing our Map!
USING BSPS TO CRAFT OUT MAP
CREATING WITH SUBTRACTING BSPS
FIXING THE FLOOR
BUILDING OUR LIGHTING
Creating the Camera
OUR FIRST CODE
BP_CAMERA + TRIGGER BOX = CAMERA SYSTEM
Camera Post-Mortem
Click to Move
Functions, Functions, Functions!
Player Controller Event Graph… Bring our Function to life!
My mouse…. Doesn’t move the Player?!
GameMode… Activate!
Nav… Mesh?!
So THAT’S where I was going!
It’s time for Lockdown!
Time for the magic: Convert the BSP into a Static Mesh!
Invalid Lightmap?!
Time for the magic: Static Mesh > Blueprint
Root? Root-a-toot-toot!
Custom Event Time!
It’s Time to Write (Right) the Timeline!
Lerp...Lerp!
Static Mesh? Go Home! BP_Door? It’s your time to shine!
Where’s the collision?!
Our First Puzzle!
Creating our Inventory!
Blueprint Interface? Huh?
Structure? What is this?!
Creating our Tin and Button!
One Blueprint Fits All
Event Graph… We meet again!
MyCharacter? But I didn’t make this!
Back to the BP_Pickup!
Return to the Level Blueprint!
Placing our Creations into the World!
Helpful Table of Variable Types