Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser

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Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn • Discover the ins and outs of Socket.IO for real-time web communication • Use TypeScript to allow your project to be typed and self-documenting • See how gaming mechanics work to make a game entertaining • Get a deeper understanding of how to structure your working directory and your code • Scale what you have created Who This Book Is For Developers who want to know how to create and structure a complex online game

Author(s): Oscar Lodriguez
Edition: 1
Publisher: Apress
Year: 2019

Language: English
Commentary: True PDF
Pages: 151
Tags: Game Design; Node.js; Refactoring; TypeScript; Socket.IO; Phaser.js

Front Matter ....Pages i-xiii
Introduction (Oscar Lodriguez)....Pages 1-3
Setting Up Our Development Environment (Oscar Lodriguez)....Pages 5-11
Orchestrating Our Domain Model (Oscar Lodriguez)....Pages 13-24
Implementing Our Game Domain Models (Oscar Lodriguez)....Pages 25-48
Seeing It In Action (Oscar Lodriguez)....Pages 49-56
Projectiles! (Oscar Lodriguez)....Pages 57-81
Hooking Up Our Server (Oscar Lodriguez)....Pages 83-109
The World Should Remember Your Name (Oscar Lodriguez)....Pages 111-124
Bonus! Refactoring & Asteroids (Oscar Lodriguez)....Pages 125-145
Further Reading And Discovery (Oscar Lodriguez)....Pages 147-148
Back Matter ....Pages 149-151