Introduction to game physics with Box2D

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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Author(s): Ian Parberry
Edition: 1
Publisher: CRC Press
Year: 2013

Language: English
Pages: 275
Tags: Библиотека;Компьютерная литература;Разработка игр;

Front Cover......Page 1
Contents......Page 8
Dedication......Page 6
Preface......Page 12
1. Read Me First......Page 16
I. Introduction to Game Physics......Page 28
2. Mathematics for Game Physics......Page 30
3. A Rigid Body Physics Game......Page 66
4. A Soft Body Physics Toy......Page 96
II. Game Physics with Box2D......Page 126
5. Getting Started......Page 128
6. A Tale of Three Modules......Page 146
7. The Cannon Game......Page 176
8. The Collision Module......Page 216
III. Appendices......Page 244
A. For Math Geeks Only......Page 246
B. The Blacke Arte of Program Debugging......Page 250
C. There Are, in Fact, Dumb Questions......Page 254
D. Bullet Physics......Page 262
Bibliography......Page 270