Godot Engine Game Development Projects

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Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.

This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.

Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.

Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

What You Will Learn
* Get started with the Godot game engine and editor
* Organize a game project
* Import graphical and audio assets
* Use Godot’s node and scene system to design robust, reusable game objects
* Write code in GDScript to capture input and build complex behaviors
* Implement user interfaces to display information
* Create visual effects to spice up your game
* Learn techniques that you can apply to your own game projects

Author(s): Chris Bradfield
Publisher: Packt
Year: 2018

Language: English
Pages: 298
City: Birmingham
Tags: Programming;Game Development;Godot

1: Introduction
General advice
What is a game engine?
What is Godot?
Downloading Godot
Overview of the Godot UI
About nodes and scenes
Summary

2: Coin Dash
Project setup
Vectors and 2D coordinate systems
Part 1 – Player scene
Part 2 – Coin scene
Part 3 – Main scene
Part 4 – User Interface
Part 5 – Finishing up
Summary

3: Escape the Maze
Project setup
Inheritance
Creating the level
Game flow
Finishing touches
Summary

4: Space Rocks
Project setup
Rigid body physics
Player ship
Rocks
UI
Game over
Pausing the game
Enemies
Additional features
Summary

5: Jungle Jump (Platformer)
Project setup
Introducing kinematic bodies
Player scene
Collectible items
Designing the level
Enemies
HUD
Title screen
Main scene
Finishing touches
Summary

6: 3D Minigolf
Introduction to 3D
Creating the course
Ball
UI
Scripts
Camera improvements
Visual effects
Summary

7: Additional Topics
Using Godot's documentation
Exporting projects
Shaders
Using other languages
Native code – GDNative
Asset library
Contributing to Godot
Getting help – community resources
Summary