Game Design Principles: 120 Expert Secrets

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Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration. Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration to solve a problem. These universal, general design principles are gleaned from fields as disparate as architecture, neuroscience, and marketing, and brought together and presented in ways game designers can apply directly to games. The book focuses on finite, individual principles rather than broader ideas and approaches. Richly designed with infographics, illustrations, and schematics, each principle is easy to understand and memorable. Game Design Principles is specifically designed to itemize, describe, and explain the principles behind the process of designing video games. You'll carry it with you as an essential guide on your game design adventure.

Author(s): Wendy Despain
Edition: 1
Publisher: New Riders
Year: 2012

Language: English
Pages: 240

Contents
Introduction
4 Universal Principles for Troubleshooting
Advance Organizers
Affordance Cues
The Buster Principle
Cognitive Biases
Dominant Strategy
Fitts' Law
Fundamental Attribution Error
Golden Ratio
Griefing
Hype
Instant vs. Delayed Gratification
Krug's First Law of Usability
Music and Dopamine
Pacing
Problem-Solving Approaches
Satisficing vs. Optimizing
Sense of Accomplishment
Spatial Awareness
Time Dilation
Working Memory
Zero-Sum Game
About the Contributors
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z