Game Design Foundations

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Author(s): Roger E. Pedersen

Language: English

TeamLiB
Cover
Contents
Acknowledgments
Chapter 1 The Game Designer The Game Designer
Game Designers Are NOT Programmers
Game Designers Are NOT Artists
Game Designers Are NOT Audio
Engineers or Musicians
Game Designers Are Visionaries
Chapter 2 Pedersen’s Principles on Game Design
Principle 1: Understand the Role of the Designer and Producer
Principle 2: No Designer or Producer Is an Island
Principle 3: Let Professionals Do Their Jobs
Principle 4: KISS ( Keep It Simple, Stupid)
Principle 5: Schedules Are Like Laws
Principle 6: The Yardstick: One Day’s Pay for a Week’s Worth of Fun
Principle 7: I Never Met a Genre I Didn¡¯t Like
Principle 8: Be True to Your License
Principle 9: Share Your Toys!
Principle 10: There's N oMagic Formula for Success
Chapter 3 War Stories
Lesson One
Lesson Two
Lesson Three
Lesson Four
Lesson Five
Lesson Six
Chapter 4 Game Concepts
Games Are NOT Linear
Games Have a Goal
Games Must Be Winnable
Start of the Game
Middle/ Ending of the Game
Chapter 5 Game Genres
Action Games
Top- Selling Action Games:
Adventure Games
Top- Selling Adventure Games:
Casual Games
Top- Selling Casual Games:
Educational Games
Educational Game as an Adventure Game
Educational Game as a Sports Game
Top- Selling Educational Games:
Role- Playing Games ( RPGs)
Top- Selling Role- Playing Games:
Simulation Games
Top- Selling Simulation Games:
Sports ( Including Fighting Games)
Top- Selling Sports Games:
Strategy Games
Top- Selling Strategy Games:
Other Games ( Puzzles and Toys)
Top- Selling Puzzle Games:
Chapter 6 Game Ideas
Sports
Board Games
Card and Gambling Games
Simulations
Science
History
Literature
Authors
Art
A Pulitzer Prize- Winning Play Based on a Painting
Music
Dance and Instruments
Movies and Film
Chapter 7 Research
Simulation Game: The Survival of the Fittest
Homo Erectus
Neanderthals
Cro- Magnon Man
Final Thoughts
Classic Game: Poker
The Shuffle
Hand Rankings
Poker Variations
Special Considerations
Strategy Game: The Navy SEALs
History and Facts
SEAL Platoon
Platoon Loadout ( Uniforms)
SEAL Weapons
SEAL Vehicles
SEAL Training
Break Time
Navy SEAL Games
Sports Game: Baseball
Baseball Basics
Baseball Data
Baseball Games
Chapter 8 The “ One Pager” Concept Document
Example 1 (Megan Pedersen)’s International Wakeboarding Open
Example 2 Medical Kombat
Chapter 9 Game Art and Animation
Adobe Photoshop ( www. adobe. com)
Jasc Paint Shop Pro ( www. JASC. com)
CorelDRAW Graphics Suite 11( www3. corel. com)
Equilibrium DeBabelizer( www. Equilibrium. com)
Alias| Wavefront Maya( www. AliasWavefront. com)
What¡¯s the Catch?
Maya Complete and Maya Unlimited
Softimage| XSI ( www. Softimage. com)
Softimage| XSI 3.0
NewTek LightWave 7.5 ( www. Newtek. com)
Discreet 3D Studio Max 5.0( www. Discreet. com/ products/ 3dsmax5/)
Poser 4 by Curious Labs( www. CuriousLabs. com)
LIPSinc Mimic
NXN Software¡¯s alienbrain( www. Alienbrain. com)
PVCS Merant ( www. Merant. com/ pvcs)
Rational Software ClearCase( www. Rational. com/ products/ clearcase/)
Starbase StarTeam ( www. Starbase. com/)
Telelogic CM Synergy ( www. Telelogic. com)
Chapter 10 The User Interface
War Between the States User Interface ( UI)
Last UI Thoughts
Chapter 11 The Basics of Programming
A Look at Programming
Operating Systems
Programming Commands
Conditional Statements ( Also Called "if" Statements or Decision Blocks)
Compound "if" Statements ( Multip leConditions)
Mathematical Statements
Computer Concepts
Min- Max Gaming Theory ( with Alpha- Beta Pruning)
Tic- Tac- Toe
Forced Move
Forced Move Revised
Visual Basic Tic- Tac- Toe
Visual C++ Language: Code for the AI Logic of Tic- Tac- Toe
Chapter 12 3D Game Engines
New Definitions
Economy 3D Engines
Genesis3D from Eclipse ( www. Genesis3d. com)
Quake Engine GLP¡¯d by id Software ( 1996)
( www. idSoftware. com/ Business/ Home/ Technology/)
Torque Engine by GarageGames
( www. GarageGames. com)
Power Render 4 Engine by Egerter Software
( www. PowerRender. com)
Quake 2 Engine by id Software ( 1997)
( www. idSoftware. com/ Business/ Home/ Technology/)
Midsize 3D Game Engines
WildTangent Web Driver
( Internet 3D Engine) ( www. WildTangent. com)
LithTech Game Engine by Monolith ( 1998)
( www. LithTech. com)
Nocturne Engine by Terminal Reality
( www. TerminalReality. com)
Serious Engine by CroTeam ( 2000) ( www. CroTeam. com)
Unreal Engine by Epic Games ( 2002)
( www. epicgames. com)
Luxury 3D Game Engines
Criterion Software¡¯s RenderWare
( www. renderware. com)
NetImmerse 3D Game Engine by Numeric Design Ltd.
( www. NDL. com)
Quake 3 Arena Engine by id Software ( 1999)
( www. idSoftware. com/ Business/ Home/ Technology/)
Chapter 13 Artificial Intelligence(AI)
Pathfinding
Chapter 14 The Basics of Scriptwriting
Linear vs. Nonlinear or Games vs. Films and Books
Alice in Wonderland
An Overview of Lewis Carroll¡¯s Alice in Wonderland
Nonlinear, Game Interactive Format
Alice in Planet Wonderland
Nonlinear Game- Oriented Scripting Standard
Scheduling a Shoot or Voice- Over Session
Chapter 15 Audio: Sound and Music
Sound Quality vs. File Size
Cakewalk ( www. Cakewalk. com)
SONAR
SONAR XL
Cakewalk Home Studio
Home Studio XL
Metro 5
Sonic Foundry ( www. sonicfoundry. com)
Sound Forge 6.0
ACID PRO 4.0
Vegas Video 3.0
Awave Studio ( www. fmjsoft. com)
Sound Ideas ( www. sound- ideas. com)
The Hollywood Edge
( www. HollywoodEdge. com)
Chapter 16 Testing
Chapter 17 The Executive Summary (“The Five Pager”)
Candide 2517 Design Treatment
Candide 2517: The Storyline ( a Futuristic Version of Voltaire’s Classic Novel)
Chapter 18 The Design Document
Background
Reel Deal Poker Challenge Design Document
Table of Contents
Overview
Rules of Poker
Hand Rankings
Poker Variations
Start of the Game ( or After
the Game Icon Is Clicked on)
The Cashier¡¯s Cage
VIP Register
The Lobbies
The Prize Vault
Audio
Artwork
Lobbies
Poker Rooms for Four and Eight Players
Four- Player Poker Characters
Eight- Player Poker Characters
Cards
Cashier Cage
VIP Casino Card
VIP Clipboard
Cashier Cage
Credit Screen
Statistics Screen
The Prize Vault
Chips
Tournament First Prizes
Floor 1: $ 5,000 Tournament Prizes
Floor 1: $ 25,000 Tournament Prizes
Floor 2: $ 25,000 Tournament Prizes
Floor 2: $ 100,000 Tournament Prizes
Floor 3: $ 100,000 Tournament Prizes
Floor 3: $ 500,000 Tournament Prizes
Special Floor: $ 2,500,000 World Championship
Exit Game
Betting/ Raising
Scriptwriting
Programming
Basic Poker AI
The AI to Determine the Best Poker Hand Using Five to
Seven Cards
Draw Poker ( No Openers and Jacks or Better)
Five Card Stud
Seven Card Stud, Chicago Lo, and Chicago High
Texas Hold ¡¯ Em and Omaha
Game Variation¡¯s Order of Play
Draw Poker No Openers and Jacks or Better to Open
Five Card Stud
Seven Card Stud, Chicago Lo, and Chicago High
Texas Hold ¡¯ Em
Omaha
Appendix A Contact Information
Gaming News and Jobs
Gaming Conferences
Game Job Sites
Game Job Agencies
Gaming Schools
3D Engines
Art Packages
Asset Management Tools
Audio Tools
Appendix B An Interview with Roger E. Pedersen
Appendix C Roger E. Pedersen SFX ( Sound Effects)
Appendix C SFX ( Sound Effects)Library
Sound Ideas ( www. Sound- Ideas. com)
Sound Ideas SFX Collection
The General Series 6000
The General Series 6000 Extension I
The General Series 6000 Extension II
The General Series 6000 Extension III
Series 1000 General Sound Effects Library
Series 2000 General Sound Effects Library
XV Series Multi- Platform SFX Library
BBC Sound Effects Library 1- 40
BBC Sound Effects Library 41- 60
The International Sound Effects Library
De Wolfe Sound Effects Library
De Wolfe Classic Sound Effects Library
Renaissance SFX Library
Platinum Sounds for the 21st Century
Audio Pro European Sound Effects Library
Digiffects Sound Effects Library
Amadeus Sound Effects Library
20th Century Fox SFX Library
Lucasfilm SFX Library
Universal Studios SFX Library
Turner Entertainment Co. SFX Library
Disney Ideas
Hanna- Barbera SoundFX Library
Hanna- Barbera Lost Treasures
Warner Bros. Sound Effects Library
The Sound Effects of Rocky and Bullwinkle and Friends
Series 8000 Sci- Fi
Series 8000 Sci Fi Warp 2
Designer Sound Library
Radioactive
Science Fiction Sound Effects Library
Metropolis Sci- Fi Toolkit 1
Metropolis Sci- Fi Toolkit 2
Jurassic Dinosaurs
Drone Archeology
The Big Drone
Crash and Burn
PowerSurge 1
PowerSurge 2
Larger Than Life
Impact Effects
Power Pack from Digiffects
The Dark Side of Sound
Thunder
The Art of Foley
Foley Footsteps
Series 9000 Open and Close
Series 11000 Sports
Series 4000 Hollywood
Emergency
ClickShop from Digiffects
Dynamic Range
The Works
Blow Tools
Series 5000 Wheels
Series 5000 Wheels 2nd Gear
Speed
Series 12000 Anchors Away
Series 13000 Ship Shape
Just Birds and Animals
Wild World of Animals
Audience Reactions I
Audience Reactions II
Series 3,000 Ambience I
Series 7,000 Ambience II
Series 10,000 Ambience III
Nightingale Voice Box 1 and 2
Nightingale Voice Box 3 ¡ª Just Kids and Babies
Great Speeches of the 20th Century
Historic Presidential Speeches
Hollywood Edge ( www. HollywoodEdge. com)
3DSFX Series
Signature Series: Alan Howarth
American Zeotrope
Animal Trax
The Animation Collection
Apocalypse Now
Background Trax
Burtis Bill¡¯s Sounds of the American West
Busted Effects and Most Wanted
Chase Scene Elements
Cartoon Trax
CityTrax
Dynamic Range
The Edge Edition
Eerie Edition 1
European Edition
Explosions for the 21st Century
File Effects
Foley Sound Effect Library
Foley Footsteps ( Sonic Boom)
Futurity¡¯s Metropolis
Hi- Tech and Top Secrets Effects
Historical Series
HPX Digital
Laughs, Cheers, and Applause
Lon Bender¡¯s Wacky World Of Widgets
Martial Arts and Human Impacts
Metropolis II
T. H. E. Music Library
Paradise ( Sonic Boom)
Peter Sullivan Signature Series
The Premiere Edition ( Volumes 1 to 20)
The Premiere Edition 2 ( Volumes 21 to 30)
The Premiere Edition 3 ( Volumes 31 to 40)
The Premiere Edition 4 ( Volumes 41 to 50)
Sound Designer¡¯s Toolkit
Sounds of a Different Realm
Sounds Of Speed
Sports With Balls
Star Trax
Super Single I and II
The Works
Worldwide Sports Edition
Appendix D CD- ROM Contents
Reel Deal Poker Challenge
Awave Studio v8.5
What Can Awave Studio Do?
File Formats Galore
Features
Why You Should Buy It
Import Formats
Image Eye v6.0
Features
File Formats
Any Image v2.5
Features
File Formats
Awave Audio v7.6
Features
File Formats
CD/ Source Code Usage License Agreement
Index
About the CD
Bonus Chapter From CD
Chapter 6 Game Ideas
Sports
1 Archery
2 Arm Wrestling
3 Badminton
4 Baseball
5 Basketball
6 Biathlon
7 BMX Biking
8 Bobsled ( and Skeleton)
9 Boogie Boarding or Bodyboarding
10 Bowling
11 Boxing
12 Cricket
13 Croquet
14 Cross- Country Skiing
15 Curling
16 Cycling
17 Darts
18 Demolition Derby
19 Diving
20 Dog Racing
21 Dog Sledding
22 Equestrian
23 Extreme Fighting
24 Fencing
25 Field Hockey
26 Fishing
27 Football
28 Formula- 1 Racing
29 Golf
30 Gymnastics
31 Hockey ( Ice or Roller)
32 Horse Racing
33 Horseshoe Pitching
34 Hunting
35 Ice Skating
36 Jai Alai
37 Jet Skiing
38 Jousting
39 Judo
40 Karate
41 Kayaking
42 Kendo
43 Kung Fu
44 Lacrosse
45 Luge
46 Miniature Golf
47 Monster Truck Rally
48 Motorcycling
49 NASCAR Racing
50 Paintball
51 Pentathlon
52 Polo ( Horse)
53 Pool
54 Quoits
55 Racquetball
56 Rodeo
57 Roller Derby
58 Roller Skating
59 Rowing
60 Rugby
61 Sailing
62 Shuffleboard
63 Skateboarding
64 Skeet Shooting
65 Skiing
66 Snowboarding
67 Snowmobiling
68 Soccer
69 Softball
70 Speed Skating
71 Squash
72 Sumo Wrestling
73 Surfing
74 Swimming
75 Table Tennis
76 Tennis
77 Tobogganing
78 Track and Field
79 Trapshooting
80 Triathlon
81 Volleyball
82 Wakeboarding
83 Water Polo
84 Water Skiing
85 Wrestling
Board Games
Card and Gambling Games
Simulations
Science
Ecology
Biology
Chemistry
Chemistry Topics
Earth Science
Physics
Astronomy
Math
History
People
Time Periods
Wars
Exploration
Literature
The Bible
Classics
Mythology
Heroes
Mythological Creatures
Irish Mythology
Norse Mythology
Authors
Languages
Art
A Pulitzer Prize- Winning Play Based on a Painting
Artists
Music
Composers
Dance and Instruments
Movies and Film