Downloaded Self Programming Book for Beginner: The ultimate step-by-step guide to learn programming and advance

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A "Self-Programming Book for Beginners" is a comprehensive and beginner-friendly resource designed to introduce individuals with little to no programming experience to the world of coding. This book is carefully crafted to take you from the very basics of programming to a point where you can confidently write code and tackle programming challenges on your own. How this book will help you Learning from Scratch: This book assumes no prior knowledge of programming, making it perfect for absolute beginners. It starts with fundamental concepts and gradually progresses to more advanced topics. Step-by-Step Approach: The book follows a structured and step-by-step approach to learning programming. Each chapter builds upon the knowledge gained in previous chapters. Hands-On Practice: Practical exercises and examples are integrated throughout the book to reinforce learning. You won't just read about programming; you'll actively code as you go along. Programming Language: The book likely focuses on a specific programming language (e.g., Python) known for its simplicity and versatility. This language is chosen for its ease of learning and wide range of applications. Real-World Relevance: While learning to code, you'll also discover how programming is applied in various real-world scenarios, such as web development, data analysis, or automation. Coding Projects: The book might include coding projects or mini-projects that allow you to apply what you've learned to create small software applications. Problem-Solving: Problem-solving skills are a key focus. You'll learn how to break down problems into manageable steps and use programming to solve them. Coding Etiquette: Good coding practices, including code organization, documentation, and style, are emphasized to help you write clean and maintainable code. Interactive Elements: Some self-programming books may include interactive elements, such as exercises with solutions, quizzes, and online resources to enhance the

Author(s): Kenneth Thompson
Publisher: Francis
Year: 2023

Language: English
Pages: 396

Content
Why Learn Programming?
1.1 What Is Programming?
1.2 Choosing the Right Programming Language
1.3 Setting Up Your Development Environment
1.4 Your First "Hello, World!" Program
2.2 Operators and Expressions
2.3 Input and Output
2.4 Conditional Statements
How to install python
2.3 Troubleshooting
2.4 The Interactive Shell
2.3 Saving Programs
2.4 Vocabulary
4.1 Examples
4.2 Comments
4.3 Printing
4.4 Lines
4.5 Keywords
4.6 Spacing
4.7 Data types
4.8 Constant and Variable
4.9 Syntax in Programming
4.10 Errors and Expectations in Programming
4.11 Comparison Operators
5.1. What Are Functions?
5.2. Defining and Using Functions
5.3 Built-in Functions
5.4 Reusing Functions
5.5 Required and Optional Parameters in Functions
5.6 Scope in Programming
5.6 Exception Handling in Programming
5.7 Docstring in Programming
6.2 Lists in Programming
6.3 Tuples in Programming
6.3 Containers in containers
7.1 String Manipulation and Triple-Quoted Strings
7.2 String are immutable
7.3 Change Case
7.4 Format
7.4 Split
7.5 Join
7.6 Find an Index
8.1 For-Loops
8.2 Range
8.3 While-Loops
8.4 Break
8.5 Nested Loops
9.2 Importing Built-in Module
10.1 Writing to Files
10.2 Automatically Closing Files
10.3 Reading from Files
10.4 CSV FILES
12.1. What Is Object-Oriented Programming?
12.2. Classes and Objects
12.3. Inheritance and Polymorphism
12.4. Encapsulation and Abstraction
12.5. Class Variables and Instance Variables
12.6 Magic Methods
13.1. Bash
13.2. Relative vs Absolute Path
13.3. Navigating
13.4. Flags
13.5 Hidden Files
13.6 Pipes
13.7 Environmental Variables
14.1 Package
14.2 Pip
14.3 Virtual Environments
15.2 Getting Started
15.3 Pushing and Pulling
15.4 Reverting Version
16.2 Stacks
16.3 Reversing a String with a Stack
16.5 Queue
16.6 Ticket Queue
17.1 FizzBuzz
17.2 Sequential Search
17.3 Count Character Occurrence
17.4 Anagram
17.5 Palindrome
18.1. Simple Project Ideas
18.2. Step-by-Step Project Development
18.3. Showcasing Your Work
19.1. Advanced Programming Concepts
19.2. Resources for Continued Learning
20.1 Reflecting on Your Journey
20.2 Where to Go from Here